- Hi everyone. The podcast is definitely a good idea. It’s a really immediate and accessible way of getting things across. The movie is looking terrific. They just seem to be getting better and better. I love the new different color palette the snow and ice environment is providing. I was just wondering if you had thought about the tutorial content yet? Might this be a good opportunity to get some run downs and documentation on the new hair dynamics system ? There seems hardly any info out there since the system was changed for Gooseberry. I’ve seen several posts come up on Blender Artists asking for help but nobody seems to know very much about it. Most people ( myself included ) seem to be staying back a few versions and working with the old system. It was good as well to hear a reaffirmation that there will always be an attempt to keep Blender as accessible as possible to the widest selection of users. I think this must be one of it’s greatest strengths. I was always hoping that despite the brilliant and necessary advances it is making that it never looses any of the general all round usability. That it continues to stay accessible and adaptable for the widest variety of individual artists and small studios. As was mentioned, many people still use internal render over cycles for instance. Especially animators. Long may there be that option. Anyway sorry about the bit of a long post. Good luck with the movie. It’s looking really great. All the best. Blender Cloud · by rhysgriffin · 15 hours ago
- Having the BlenRig addon installed isn't a requirement for using the rigs (most of us render guys here don't use it because it is not installed on the render farm - hence we notice if things are going wrong with it). The characters they should work totally without it! Secondly, BlenRig is currently being prepared for release. Juan Pablo Bouza is preparing an extensive library of BlenRig characters soon to be released on the Cloud. Please be patient and wait a few days for the official working release. Cheers, andyCaminandes 3 · by Andy Goralczyk · Yesterday
- ah that's blenrig ui addon (01:18) seems missing in victor rig. I can't even find itCaminandes 3 · by aditia.ap · 2 days ago
cart.blendfileby Pablo Vazquez5 hours ago
2015_11_27videoby Pablo Vazquez12 hours ago
Sound Mixfileby Francesco SiddiYesterday
Audio Tracksfileby Francesco SiddiYesterday
Oti's Eyebrowsvideoby Pablo Vazquez2 days ago
Oti's Feetvideoby Pablo Vazquez2 days ago
Volume Fog Setupimageby Andy Goralczyk2 days ago
02_cart_01.jpgimageby Andy Goralczyk2 days ago
02_02.movvideoby sarah2 days ago
02_01.movvideoby sarah2 days ago
Plants and Rocks Collectionfileby Andy Goralczyk4 days ago
tracks_pebbles.pngimageby Andy Goralczyk5 days ago
Below is a brief of the projects we have planned for the near future, exciting times ahead!
In this fun cartoon short we explore NPR Rendering and motion graphics production.
Oct '15: A new section around the Blenrig character rigging tool, many tutorials and ready to use characters.
Caminandes Xmas edition
Dec '15: The Llama is back! And we'll pick up work on Cycles, Asset managing and Shot Management.
Dec '15: A huge public domain Texture Library and a CC-BY Character Library, ready to animate.
Q1 '16: Attract shot management tool available for subscribers.
Q3 '16: Versioning and storage available for subscribers.
Production of the 2nd Cycle for Cosmos Laundromat will start when we hit 4K subscribers.
Blender Institute will host the core team working on the 2.8 Workflow project.
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