Follow the latest updates from the Blender Cloud.
An interview with Sprite Fright's Writer/Director Matthew Luhn. Matthew shares the science behind stories and introduces tips for visual comedy.
Lights, camera, and... more lights. How to think about lighting with Art Director Andy Goralczyk.
Quick tips on moving fast: old school motion blur with Animator Pablo Fournier.
Rigger Demeter Dzadik talks scene and rig performance in Sprite Fright -- and reveals just how fast Blender has become.
A brand new Blender Cloud character, being created live by Julien Kaspar, together with new training videos and more.
How to maximize horror, comedy, action and drama with Hollywood Writer/Director Colin Levy.
Art meets science meets awesome. Shading overlord Simon Thommes on scripting, tool creation, and (naturally) shading.
Real talk on hyper-real poses. Sprite Fright's lead animator introduces a new series of training videos.
A bitesize intro to retopo with seasoned character modeller Angela Guenette.
Become the puppet master: Sprite Fright's rigger on a hybrid approach to the craft, and a new rigging add-on for extra control.