Follow the latest updates from the Blender Cloud.
Art meets science meets awesome. Shading overlord Simon Thommes on scripting, tool creation, and (naturally) shading.
Real talk on hyper-real poses. Sprite Fright's lead animator introduces a new series of training videos.
A bitesize intro to retopo with seasoned character modeller Angela Guenette.
Become the puppet master: Sprite Fright's rigger on a hybrid approach to the craft, and a new rigging add-on for extra control.
Blender Cloud is seven years old: a look at last year's highlights, this year's movie, and eternal thanks for the support.
What does it take to stay motivated on a challenging project? Sprite Fright's Hjalti Hjalmarsson explains.
Art Director Andy Goralczyk explains a key image from Sprite Fright's hyper-real world in this hyper-detailed tutorial.
Sculpt snails, birds and other critters in this series of production lessons... fresh from the forests of Sprite Fright.
Using Geometry Nodes for supersonic vegetation generation, with artist Simon Thommes.
Work separately, together: new addon makes it easier for artists to collaborate.
The films that influenced Sprite Fright: a guided tour with co-director Hjalti Hjalmarsson.