Follow the latest updates from the Blender Cloud.
Sprite Fright Co-Director Hjalti Hjálmarsson smooths the sometimes challenging process of directing voice talent.
How to create cartoony clouds of hairspray procedurally, with Shader Artist Simon Thommes.
Every Friday at the end of the day, the Sprite Fright team gathers to share the work done during the week.
Sprite Fright's Technical Director discusses how hes integrating Kitsu into the film production pipeline for our latest open movie!
A wide-ranging video on how to deal with projectiles hitting characters, with Lead Animator Rik Schutte.
The Blender Cloud subscription system gets an update: improved sign-up experience and membership management.
First of a series of articles focused on the research and development of a fully open source CG production pipeline.
Hjalti Hjálmarsson shares two ways to approach editing: one for dialogue, and one for action.
Sprite Fright's Rigger explains the challenges he faced rigging the film's slimiest characters.
An explanation of how to shade characters without the need for remodelling.