Follow the latest updates from the Blender Cloud.
Blender Cloud is seven years old: a look at last year's highlights, this year's movie, and eternal thanks for the support.
What does it take to stay motivated on a challenging project? Sprite Fright's Hjalti Hjalmarsson explains.
Art Director Andy Goralczyk explains a key image from Sprite Fright's hyper-real world in this hyper-detailed tutorial.
Sculpt snails, birds and other critters in this series of production lessons... fresh from the forests of Sprite Fright.
Using Geometry Nodes for supersonic vegetation generation, with artist Simon Thommes.
Work separately, together: new addon makes it easier for artists to collaborate.
The films that influenced Sprite Fright: a guided tour with co-director Hjalti Hjalmarsson.
Blender Studio and Krita team up to make warp tool smoother, faster and generally more awesome.
Discover how Sprite Fright's creators invented a whole new style for this envelope-pushing horror-comedy.
For Sprite Fright, Blender Studio will cram more of everything into just ten minutes. Find out about the bars being raised in this week's post.
Simple is complex. Sprite Fright's Julien Kaspar explains the challenge of building pared-down characters.
What makes a story succeed? Sprite Fright director Matthew Luhn shares some ideas.