Follow the latest updates from the Blender Cloud.
Lead Animator Rik Schutte covers tips for achieving Sprite Fright's distinctive style.
Lead Animator Rik Schutte shares a downloadable doc explaining the team's approach to Sprite Fright's style.
Sprite Fright's rigger explains the challenges of rigging the film's spider character.
Sprite Fright welcomes four new team members. Meet them in this article.
An easy-to-digest overview of rigging for Sprite Fright, with Lead Animator Rik Schutte.
Part two of an interview with Director Matthew Luhn, exploring types of gag/visual comedy.
An interview with Director Matthew Luhn. Matthew shares the science behind stories and tips for visual comedy.
Lights, camera, and... more lights. How to think about lighting with Art Director Andy Goralczyk.
Quick tips on moving fast: old school motion blur with Animator Pablo Fournier.
Rigger Demeter Dzadik talks scene and rig performance in Sprite Fright -- and reveals just how fast Blender has become.
A brand new Blender Cloud character, being created live by Julien Kaspar, together with new training videos and more.
How to maximize horror, comedy, action and drama with Hollywood Writer/Director Colin Levy.