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Blender Institute Podcast #005 - Textures
23 Dec 2015 (updated 09 Mar) | by Pablo Vazquez
<iframe width="100%" height="166" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/238868392&amp;color=ff5500&amp;auto_play=false&amp;hide_related=false&amp;show_comments=true&amp;show_user=true&amp;show_reposts=false"></iframe> In this episode we talk about the Blender Cloud's Texture Library (already out!), the status of the Character Library, and how we got to work at the Blender Institute. The Cloud subscribers' questions cover rendering GPU vs GPU, Caminandes' Koro's spirals, Caminandes VR, eye highlights and animation tips. No movie review this time, we mention Star Wars but ***without spoilers***, so don't worry, we just say that you should probably watch it, which yeah, you should. On the podcast: Pablo, Andy, Sarah and Francesco. ### Note **Next podcast will only be me ([Pablo](https://twitter.com/PabloVazquez_), so we warned it will <del>probably</del> be super boring), since the rest of the team is out for the holidays. So it might be better to focus the questions on topics I can cover, like Caminandes, lighting, front-end web development, Patagonia, llamas, pink, pink-llamas, you name it. Last minute update: Sarah will also be at the podcast, so ask her stuff too! Especially animation + character design + concept art. Leave your questions in the comments below.** ## Update *** <span style="color crimson">Done! We've just finished recording the podcast with Sarah, Andy, and Beorn. Soon up!</span> *** See you next week. The Blender Institute Team