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Blender Institute Podcast #011 - Llamigos
04 Feb 2016 (updated 04 Feb 2016) | by Pablo Vazquez
<iframe width="100%" height="166" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/245390736&color=ff5500&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false"></iframe> This podcast is all about the release of [Caminandes: Llamigos](https://www.youtube.com/watch?v=SkVqJ1SGeL0). Listen to the last minute problems, solutions, VSE/encoding workflow, postmortem and even a technical explanation on how Cycles motion blur works (and could be improved) by Sergey. In this podcast: Sergey, Francesco, Andy, Hjalti, Pablo * 01:45 - How did the release go - Pablo * 03:40 - Last Shot Nightmare - Andy * 08:30 - The Berries Situation * 09:20 - Noise Diagnose by Sergey * 12:53 - The Solution * 17:20 - VSE/Export Workflow * 19:38 - Encoding - Francesco * 26:00 - Last Minute Animation - Hjalti * 32:45 - Postmortem * 34:23 - Camera Rigs * 36:10 - Rigging * 40:23 - Mesh Caches & Overrides * 48:45 - Cycles Motion Blur - Sergey * 56:40 - Better Planning * 1:00:08 - Pre Production * 1:03:00 - Future Plans How exciting the release was while waiting for the final render at 1 AM, some stressed, some sleeping on beanbags: ![release night](http://i.imgur.com/xeOgzce.jpg) ## Next episode Leave your questions for the next episode in the comments below!