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Blender Institute Podcast #025 - Bendy
19 May 2016 (updated 19 May 2016) | by Pablo Vazquez
<iframe width="100%" height="166" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/264919416&color=ff5500&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false"></iframe> Blender development updates, 3D printing talk, VR, Agent 327, Blender Cloud news, living in Amsterdam and much more in episode 25 of the Blender Institute Podcast! * 01:20 - Blender Store spring cleaning * 02:05 - Blender Community job offers * 04:05 - Development news * 05:25 - Pole Merging is now in Master * 06:45 - New Features in 2.78 * 08:50 - [Bendy Bones](http://vimeo.com/167102398) * 15:08 - Work on the 2.8 Branch * 16:40 - Google Summer of Code projects * 17:10 - Layer management * 18:40 - 3D Printing at the Blender Institute * 29:00 - Hjalti talks about Agent 327 Story reel updates * 35:20 - Agent character texturing by Andy * 41:20 - Techniques for stop motion style rendering of 3D models * 44:08 - Blender Cloud feature updates * 44:50 - Introducing private texture collections * 46:00 - Pablo's talks user experience on the Cloud * 50:55 - Integrating production workflows and shot management * 52:16 - Upcoming texture packs * 52:40 - Q&A * 53:25 - New Depsgraph is in Master (and how to enable it) * 54:39 - How likely is a model library on the Blender Cloud? * 56:50 - Where can I get a customisable character rig? * 58:00 - How is it to migrate to and live in Amsterdam? * 1:02:30 - Life outside the Blender Studio In this podcast: Hjalti, Francesco, Andy, Pablo Music: Blabetté de Metz (Psy-Jazz Mix) - (cc-by-nc) keytronic ### Leave your questions for next week!