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Blender Institute Podcast #041 - Micropolygons
14 Oct 2016 (updated 15 Oct 2016) | by Pablo Vazquez
<iframe width="100%" height="166" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/287624536&amp;color=ff5500&amp;auto_play=false&amp;hide_related=false&amp;show_comments=true&amp;show_user=true&amp;show_reposts=false"></iframe> Time for your Blender fix! We talk about new full-time jobs in the community, Animation Nodes, Blender development updates on the brand new 2.78 and upcoming 2.8. But wait, there's more: this week Mai Lavelle joins us to talk Cycles Micropolygons and mega-kernel split. And as always, the studio team shares what we did the last few weeks and Blender Cloud questions. * [Blender Network Jobs Board](http://www.blendernetwork.org/jobs/) * [Animation Nodes on GraphicAll](http://graphicall.org/add-on) * [HDRI Library Update](https://cloud.blender.org/blog/hdri-library-update-10-16) * [Ton's Interview about Caminandes on creativecommons.org](https://creativecommons.org/2016/10/12/blender-institutes-ton-roosendaal-open-licensing-artistic-success/) On the podcast: Francesco, Andy, Hjalti, Mai, Pablo. Artwork: [themantissa.net](http://www.themantissa.net/) Music: Blabetté de Metz (Psy-Jazz Mix) - (cc-by-nc) keytronic