18th Jan 2021 | Open Movie | Sprite Fright
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Sprite Fright is Blender's new Open Movie, now in development. You can follow progress and updates on the Cloud. Here, we talk Sprite Fright’s design philosophy with 3D Artist Julien Kaspar. Find Julien’s courses on Blender Cloud--they amount to a micro-degree, including everything you need to create a production-ready character.
Julien has worked at Blender since 2017, specializing in stylized characters. Among his credits is the heroine for Spring, a poetic Open Movie from 2019.
For Sprite Fright Julien worked closely with former Pixar production designer Ricky Nierva, translating Ricky’s ideas into Blender. Julien expands, “In terms of character art style, there have been a couple of terms thrown around. Simplify. Rubber hose. We’re trying to go for something very cartoony and different.”
Early on, Julien and the Sprite Fright crew broke with tradition, freely designing in both 2D and 3D, or using both simultaneously. Julien welcomes this fluid process: “It allows for a back and forth between Ricky and the 3D people. We did a lot of paintovers directly on 3D renders."
This helped the team adhere to Ricky's distinctive streamlined style. Julien says, "We added details only as needed. It was surprisingly difficult to build characters from very simple shapes.” More so because of Julien’s experience realizing complex designs. “I’m used to projects where the goal is to keep adding detail in order to make things more realistic. I’m always adding definition.” He grins. “In this production, that includes eyelids.”
In fact, a commitment to simplicity required extra confidence. Julien says, “Working in a way where everything was smooth and undefined is indeed a little worrying. None of the characters has elbows or wrists. It’s very hard to resist the urge to layer on more anatomical details. Every time we’d make creases or fingernails, Ricky would say, ‘No, just keep it simple. We’re going to build it up slowly.’ ”
Julien adds, “It was good to hear that ‘Yes, this is the direction that we’re going in.’ And once you see these characters with materials and animated, it’s all going to come together.”
Fore more on Julien, Ricky and the rest of Sprite Fright’s gifted creatives, take a look at the production logs. There you’ll find inspiration for designing humans. And birds. And rocks. And trees. But not fingernails.
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Obrien Productions
18th January 2021 - 17:51
This sis pretty inspiring, and I will soon look at the Character Course he makes:)
Christian Bunyan
19th January 2021 - 08:44
@Obrien Productions Thanks! Hope you enjoy the course.
Obrien Productions
19th January 2021 - 16:45
@Christian Bunyan Your welcome, these productions is showing that blender can be industry standard software to like pixar quality, and also to note that its free and open to everyone.
Brian Romer Jr
30th January 2021 - 16:09
@Obrien Productions is it free..i've tried downloading, also purchased the 9.90eu monthly cloud
Obrien Productions
30th January 2021 - 18:30
@Brian Romer Jr Yes Blender is free, to everyone since it is open source Under a creative Commons License . And Commercially available. But Blender Cloud is mostly pay of 9.90 which was like $118.00 a year .
Brian Romer Jr
6th February 2021 - 18:57
@Obrien Productions ok thanks
Christian Bunyan
1st February 2021 - 08:20
@Brian Romer Jr Yes, to confirm Obrien Productions' point: Blender is indeed free. For whatever purpose.
Brian Romer Jr
6th February 2021 - 18:58
@Christian Bunyan ok awesome thanks
Gemma María Rull
25th January 2021 - 17:30
I love Victoria's 80''s hairstyle. You nailed it there! :)
Obrien Productions
18th January 2021 - 17:51
sorry a typo
Kevin D
6th February 2021 - 08:46
awesome!