22nd Feb 2021 | Open Movie | Sprite Fright
Announcing: a giant training series focused on tiny characters -- including tips and tricks, workflow breakdowns, and lessons gleaned from Sprite Fright director Matthew Luhn and production designer Ricky Nierva.
Especially for connoisseurs of virtual clay, Julien has started a new series of walkthroughs on the creation of animal characters for Sprite Fright. It’s an ongoing project with regular updates; part one is dedicated to… snails.
Because of all Sprite Fright's critters, snails get the most screen time. Which means they have to shine.
Julien covers oh-so-much. Which is unsurprising, given he’s provided more than a feature film’s worth of content (the Sculpting the Snail video alone runs to almost ninety minutes). Including: the dangers of T-posing, expression tests, face sets, masking advice, the secrets of shape keys, and shortcuts to get you playing your keyboard like a baby grand.
The lessons are presented in a loose, livestream style: lots of raw footage, plus Julien's thoughtful commentary. Watch Julien solve problems in real-time, with loads of practical insights into his process.
So: enjoy this banquet of l'escargot. Bon Appétit.
Still hungry? Download Julien's snail sculpting file here.
Coming soon: Julien provides walkthroughs on retopology, for edge flows of surgical precision.
Also coming soon to a production log near you: downloadable files of other Sprite Fright critter characters, each containing a work-in-progress to pore over.