Sep 14th 2020 | Sprite Fright
A classic task for concept artists: design a tree. Talking of trees, the log on which Phil sits to guzzle chips gets retopo and shader love. Also, BBQs, moss, and the dangers of Face Chains.
I refined the bark shader a bit and put it onto the log asset that we have for the Phil render. I also started with the shading tests on Phil. For the hair I tried layering shells as a possible solution for mesh hair.