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Production Logs

Follow the latest updates and progress on Sprite Fright right here.

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Production Log #27

calendar_today Dec 28th 2020

production log preview

This week on Sprite Fright

Rex is the jock of Sprite Fright’s gang. Here, Rex expresses himself thanks to a new facial rig. Also, Rex’s dental work is given attention, and a vital detail: a sprite gets a nicer hat.

Rik Schutte

Animator

I tested the latest Rex facial rig setup by posing and transitioning to different emotions. Simply to check if we can hit the desired poses, addressing appearing issues to the rigging department and explore personality of Rex in these poses.

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Rex rig testing: facial poses
0:13

Rex rig testing: facial poses

Angela Guenette

3D Artist

Recreated the alternate 'square' teeth shape key on Rex's retopologized teeth following the sculpt. Recreated 'mouth_uu' shape key as test on Rex's retopologized head mesh following the sculpt. Started on Ellie and ...completed retopology on head, eyebrows, and eyelashes. Show more

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Rex alternate 'square' teeth shape key - retopo

Rex alternate 'square' teeth shape key - retopo

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Rex 'mouth_uu' shape key - retopo

Rex 'mouth_uu' shape key - retopo

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Rex 'mouth_uu' shape key, front - retopo

Rex 'mouth_uu' shape key, front - retopo

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Rex 'mouth_uu' shape key, 3q - retopo

Rex 'mouth_uu' shape key, 3q - retopo

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Ellie head sculpt to final - retopo

Ellie head sculpt to final - retopo

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Ellie eyebrows - retopo

Ellie eyebrows - retopo

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Ellie head progression - retopo

Ellie head progression - retopo

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Demeter Dzadik

Rigger

Minor tweaks to the eye rig, improvements and documentation for CloudRig's Troubleshooting module and bug reporting, update the Sprite mesh to the lat...est one and improve the behaviour of the hat, and a happy Christmas! Show more

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CloudRig: Troubleshooting module

CloudRig: Troubleshooting module

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CloudRig: Bug reporting workflow!
0:28

CloudRig: Bug reporting workflow!

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CloudRig: Sprite Fright Eye
1:08

CloudRig: Sprite Fright Eye

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New Sprite, cooler hat!
0:11

New Sprite, cooler hat!

Production Log #26

calendar_today Dec 14th 2020

production log preview

This week on Sprite Fright

The sprites explore expressive ways of walking. Rex’s eyebrows are prepared to perform, and the forest is further refined tree by tree, and bug by bug.

Julien Kaspar

3D Artist

I got involved a lot in software feedback and design as well as personal matters so I couldn't work a lot on the film. I did make some progress on wrapping up the Victoria, Ellie & Rex sculpts and prepare them for handover to retopology but mostly I also spent some time tweaking the Sprites design a bit.

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Sprites Expressions #4

Sprites Expressions #4

Rik Schutte

Animator

Last week I dived into the world of the sprites, little creatures that happily live together while maintaining the order and beauty of the forest. In order to get to explore their behavior, mood and characteristics ...for the movie, I made a bunch of walkcycles to start this conversation with Matthew (director). How would you imagine the sprites if you spotted them in the forest? Show more

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sprite walkcycle 'neutral'
0:06

sprite walkcycle 'neutral'

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sprite walkcycle 'jolly'
0:05

sprite walkcycle 'jolly'

sprite walkcycle 'skipping'
0:04
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sprite walkcycle 'skipping'

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sprite walkcycle 'shy'
0:05

sprite walkcycle 'shy'

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sprite runcycle 'mario'
0:06

sprite runcycle 'mario'

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sprite walkcycle 'stylized'
0:05

sprite walkcycle 'stylized'

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sprite running in world space
0:06

sprite running in world space

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Angela Guenette

3D Artist

Addressed requests from animation on Rex's facial and eyebrows performance. Rex is now ready for the next steps; rigging and surfacing. Assessed El...lie sculpt file for retopology readiness. Developed a sculpt-to-retopology handover checklist to be implemented as standard for upcoming characters. Show more

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Rex production ready - retopo

Rex production ready - retopo

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Rex work in progress - retopo

Rex work in progress - retopo

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Rex facial pass 2 - retopo

Rex facial pass 2 - retopo

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Eyebrows revisions - retopo

Eyebrows revisions - retopo

Andy Goralczyk

Art Director

The work on the environment continues. Paired with some lookdev using the popular Phil scene I also worked on a composite of the Rex forest run animation test.

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Oak trees: UV unwrapping update

Oak trees: UV unwrapping update

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Phil log lookdev: blender.org banner version 1

Phil log lookdev: blender.org banner version 1

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Phil log lookdev: blender.org banner version 2

Phil log lookdev: blender.org banner version 2

Phil log lookdev: blender.org banner version 3
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Phil log lookdev: blender.org banner version 3

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Rex Forest Run - Rendering - 2s multiples (comped)
0:03

Rex Forest Run - Rendering - 2s multiples (comped)

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Oak tree 3: Trunk model and basic branches

Oak tree 3: Trunk model and basic branches

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Vivien Lulkowski

Concept Artist

I painted over the mushroom grove layout and tried to establish the light and mood for that moment in the movie. Also some final tweaks on our animal ...cast! Show more

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mushroom grove concept painting

mushroom grove concept painting

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mushroom grove concept painting 2

mushroom grove concept painting 2

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Ladybug final concept

Ladybug final concept

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Snail final concept

Snail final concept

Demeter Dzadik

Rigger

This week I mostly worked on more Rex lip controls! And more importantly, moved back to the office to watch Hjalti's cat while he is away ;)

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Rex Mouth Master control
0:28

Rex Mouth Master control

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Rex Lips progress
0:58

Rex Lips progress

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Rex Lip Center Controls
0:20

Rex Lip Center Controls

Production Log #25

calendar_today Dec 7th 2020

production log preview

This week on Sprite Fright

Busy times. Projects include the intricate puzzle that is retopology in general, and the retopology of Rex’s shorts in particular. Also, an experiment in lighting-as-storytelling, and the dramatic “forest run” test shot is rendered multiple times.

Julien Kaspar

3D Artist

Now that the Expression tests are being wrapped up & the sculpts are signed off for Retopology my work was focused on the last expression sheets to compare the main lineup of characters in expression style & range. ...Additionally I was also cleaning up any approved sculpting files so that I can share them here on the Cloud. More files will follow soon! Show more

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Comparative Expression Sheet 1a

Comparative Expression Sheet 1a

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Comparative Expression Sheet 1b

Comparative Expression Sheet 1b

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Comparative Expression Sheet 2

Comparative Expression Sheet 2

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Comparative Expression Sheet 3

Comparative Expression Sheet 3

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Comparative Expression Sheet 4

Comparative Expression Sheet 4

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Comparative Expression Sheet 5

Comparative Expression Sheet 5

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Comparative Expression Sheet 6

Comparative Expression Sheet 6

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Comparative Expression Sheet 7

Comparative Expression Sheet 7

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Rex Sculpting File asset preview

Rex Sculpting File

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Andy Goralczyk

Art Director

This week my time was spent alternating between lighting a testing scenario and doing more work on bushes. I also ended starting another oak tree model.

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Elder Sprite transition test
0:06

Elder Sprite transition test

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Bush library 2

Bush library 2

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Oak tree 2: Trunk model and basic branches

Oak tree 2: Trunk model and basic branches

Rik Schutte

Animator

This week I spent time to compare the walk and runcycles together. Simply to check if these characters can fit in the same world in terms of motion. Next to that I updated the walk of Jay to give him some attitude.

Jay walkcycle exploration
0:05
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Jay walkcycle exploration

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walkcycle comparison
0:08

walkcycle comparison

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runcycle comparison
0:04

runcycle comparison

Angela Guenette

3D Artist

Finalized retopology of Rex. Retopology is very much like solving a puzzle, relying entirely on topology alone to achieve an end result that follows the sculpt. Each piece needs to deform properly with all connectin...g pieces so that the entire character can withstand the demands of a very cartoony styled production. Show more

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Rex vest and shorts - retopo

Rex vest and shorts - retopo

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Rex shorts - retopo

Rex shorts - retopo

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Rex shorts with belt - retopo

Rex shorts with belt - retopo

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Rex clothing inner geometry - retopo

Rex clothing inner geometry - retopo

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Rex shoes - retopo

Rex shoes - retopo

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Rex shoe, wip - retopo

Rex shoe, wip - retopo

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Simon Thommes

3D Artist

This week I finalized the lighting of the forest run test shot and rendered out multiple version that we wanted to try, to figure out the exact animation style we want to go for.

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Rex Forest Run - Rendering Comparison
0:03

Rex Forest Run - Rendering Comparison

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Rex Forest Run - Rendering - 1s mb low
0:03

Rex Forest Run - Rendering - 1s mb low

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Rex Forest Run - Rendering - 2s multiples
0:03

Rex Forest Run - Rendering - 2s multiples

Pablo Fournier

Animator

During this week I added the sprites' rigs and I fixed some of the trajectories. Also I added some grease pencil strokes on Ellie to simulate some motion blur

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Sprites added
0:02

Sprites added

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grease pencil strokes
0:02

grease pencil strokes

Vivien Lulkowski

Concept Artist

I mostly spend the week finalizing some of the animal characters and providing paintovers and drawovers. There were minor adjustments made to the sho...rt so the Colorscript needed to be updated also. Show more

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Phil's Log Paintover

Phil's Log Paintover

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Butterfly final design

Butterfly final design

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Colorscript 4

Colorscript 4

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Disgusted expression lineup

Disgusted expression lineup

Demeter Dzadik

Rigger

Implementing round 1 of Rex face rig feedback!

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Rex Teddy Ears
0:10

Rex Teddy Ears

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Rex Overall Head Controls
0:29

Rex Overall Head Controls

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Bendy Lips
0:39

Bendy Lips

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Lattice-like Teeth
0:25

Lattice-like Teeth

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Rex Head Squash
0:19

Rex Head Squash

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