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Production Logs

Follow the latest updates and progress on Sprite Fright right here.

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Production Log #24

calendar_today Nov 30th 2020

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This week on Sprite Fright

Ellie gets a haircut, an oak tree gets a canopy (via particle systems), and the entire film gets a more refined colorscript. Not only but also: Victoria and Jay practice running, plus the tricky business of rigging Rex’s eyelids.

Simon Thommes

3D Artist

I did a quick pass on the lighting of the Rex shot to pass a render to Vivien for a paintover and started implementing those changes for the shot. I a...djusted Rex's eyecolor and started unwrapping his retopologized geometry. Show more

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Rex Eyecolor

Rex Eyecolor

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Rex - Hair UV
0:10

Rex - Hair UV

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Relighting Forest Shot for Paintover

Relighting Forest Shot for Paintover

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Relighting Forest Shot after Paintover

Relighting Forest Shot after Paintover

Julien Kaspar

3D Artist

There were some more feedback notes and a missing expression for Ellie's Expression Sheet and I started sculpting the cut hair version of her. There were also many more small adjustments to the sculpt and cleaning up of the f...ile to prepare for the Retopology. Show more

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Ellie Expression Sheet Update #2

Ellie Expression Sheet Update #2

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Ellie Cut Hair #1
0:04

Ellie Cut Hair #1

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Ellie Sculpt Polishing
0:04

Ellie Sculpt Polishing

Andy Goralczyk

Art Director

Using the branch library, I started setting up a basic oak tree canopy (combined with particle systems). A bush library was added and more plants were tested using the Phil lookdev scene.

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Oak tree 1: Adding branches from the library

Oak tree 1: Adding branches from the library

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Oak tree 1: First stage

Oak tree 1: First stage

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Oak tree 1: FIlling the volume with particles

Oak tree 1: FIlling the volume with particles

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Oak tree 1: Particle randomness

Oak tree 1: Particle randomness

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Phil log lookdev: More plants, bushes and leaves

Phil log lookdev: More plants, bushes and leaves

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Bush library 1

Bush library 1

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Demeter Dzadik

Rigger

Helped test the website you're reading this on, uploaded all this content, and wrote all these descriptions, and went back to using bendy bones on Rex's eyelids after doing some expression pose tests.

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Rex Face Poses 1
0:17

Rex Face Poses 1

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Rex Face Rigging: BBone Eyelids!
0:17

Rex Face Rigging: BBone Eyelids!

Vivien Lulkowski

Concept Artist

Another week of colorscripting and slowly getting the whole movie covered in paint! Also some paintovers of expressions for the sculpting department.

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Elder Sprite expression tweaks

Elder Sprite expression tweaks

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Ellie mouth paintover

Ellie mouth paintover

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Colorscript 3

Colorscript 3

Angela Guenette

3D Artist

Completed retopology of Rex's polo shirt and sweater vest, lined up to facilitate rigging. Also, since there will be no cloth simulation on this produ...ction, parts of the body mesh and polo shirt mesh hidden under clothing were deleted. This keeps the character model light as well as reduces unnecessary geometry collisions. Show more

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Rex hand and arm - retopo

Rex hand and arm - retopo

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Rex shirt and vest - retopo

Rex shirt and vest - retopo

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Rex shirt and vest - retopo

Rex shirt and vest - retopo

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Rex deleted body under clothing - retopo

Rex deleted body under clothing - retopo

Rik Schutte

Animator

In addition to the run test with Rex it's time to explore various runcycles with the other characters as well. In this case Jay and Victoria. I explored different techniques that represent each a different style of movement.

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Victoria running (scared) v1
0:00

Victoria running (scared) v1

victoria extended run (spraying)
0:01
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victoria extended run (spraying)

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Victoria run (multiples)
0:02

Victoria run (multiples)

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Jay runcycle
0:08

Jay runcycle

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Jay extended runcycle
0:08

Jay extended runcycle

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Pablo Fournier

Animator

During this week I finished up Ellie and added all the sprites as a blocking version, first with balls and later with a simple rig that represent the sprite mass

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Second pass on Ellie
0:02

Second pass on Ellie

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All sprites as balls
0:02

All sprites as balls

Production Log #23

calendar_today Nov 23rd 2020

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This week on Sprite Fright

An unexpected possibility is examined: the sprites running on all fours. The big task of defining the film’s colorscript continues. And the tiny but still challenging process of developing plant life for Sprite Fright’s hyper-real forest.

Simon Thommes

3D Artist

This week I finished assembling the set for the forest run test shot and started working on the lighting to set up a different mood.

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Rex Forest Run - Set assembled
0:02

Rex Forest Run - Set assembled

Julien Kaspar

3D Artist

This time I updated the Ellie expression sheet with some missing tests to wrap up her model for Retopology and I updated the Sprites expressions based on design discussions & for consistency with Elder Sprite.

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Elder Sprite Expressions #2

Elder Sprite Expressions #2

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Sprites Expressions #3

Sprites Expressions #3

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Ellie Expression Sheet Update #1

Ellie Expression Sheet Update #1

Andy Goralczyk

Art Director

Among other things I started creating a branch library (from assets Julien created for Spring) which contains twigs that can be mixed and matched to create tree branches.

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Plant collection with added dandelions

Plant collection with added dandelions

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Branch library

Branch library

Demeter Dzadik

Rigger

Addressed a lot of small feedback from animators, including a slightly different spine setup for all the characters. Improvements in the Lattice addon, added Widget Object troubleshooting to CloudRig, and implemented some coo...l experiments with Rex's face controls! Show more

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Rex Face Rigging Part 2
0:28

Rex Face Rigging Part 2

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Rex Face Rigging: Chin Resists Jaw
0:28

Rex Face Rigging: Chin Resists Jaw

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Rex Face Rigging: Lip Corner Experiments
0:37

Rex Face Rigging: Lip Corner Experiments

Vivien Lulkowski

Concept Artist

I made progress on the colorscript after feedback from Matthew and the team. I added a few frames to cover more screentime and give us an idea of the lighting during fight scenes.

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Colorscript 2

Colorscript 2

Angela Guenette

3D Artist

Work in progress for clothing retopology of sculpt. Used "Edge->Mark Seam" on both polo shirt and sweater vest as guides to map out clothing edges, seams, and creases. This technique also works well to facilitate lining up the topology of multiple pieces of clothing in order to facilitate rigging.

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Rex shirt and vest, wip  - retopo

Rex shirt and vest, wip - retopo

Rik Schutte

Animator

To test the style of animation in 'Perfomance Shots' as well, we set up a shot with Rex with temporary audio. This way we can explore different expressions, head angles and compare animating on 1s or on 2s. The current state of the rig doesn't have a proper facial rig. These shots will be revisited once the facial rig is updated. WIP.

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Rex acting test on 1s
0:03

Rex acting test on 1s

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Rex acting test on 2s
0:03

Rex acting test on 2s

Pablo Fournier

Animator

During this week, I tried another version of the sprites running on 4 legs, more like a wolf will do it, and I added a bunch of sprites to have the feeling of how they will look if they are a lot of them

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Ellie with sprites jumping
0:02

Ellie with sprites jumping

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Ellie with sprites running on 4 legs
0:02

Ellie with sprites running on 4 legs

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sprites' run03
0:02

sprites' run03

Production Log #22

calendar_today Nov 16th 2020

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This week on Sprite Fright

Animator Rik Schutte contributes his first production log (Rik’s previous credits include Spider-Man: Into the Spider-Verse). In other news, rigger Demeter Dzadik removes Rex’s bendy bones, and artist Angela Guenette has a clever use for “Edge-->Mark Seam.”

Julien Kaspar

3D Artist

In this week I adjusted the Sprites sheet to include some more tests and to address feedback. Elder Sprite also finally got some pose & expression sculpts from core moments of the film.

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Sprites Expressions #2

Sprites Expressions #2

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Elder Sprite Expressions #1

Elder Sprite Expressions #1

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Elder Sprite Adjustments

Elder Sprite Adjustments

Simon Thommes

3D Artist

Started picking up Rik's animation test with Rex and assembling a temporary forest set around the animation. That will hopefully give us a lot of insight over our pipeline and the general lighting and rendering.

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Rex Forest Run - Basic Set and Atmosphere
0:03

Rex Forest Run - Basic Set and Atmosphere

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Rex Forest Run - Set

Rex Forest Run - Set

Demeter Dzadik

Rigger

Rex's face retopology is done, so I started rigging his face yet again! And on the Friday of this week, I decided to stash everything I did until that point, because I wanted to try how things would work out without bendy bon...es. Show more

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Rex Face Rigging Part 1
0:45

Rex Face Rigging Part 1

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Camera Lattice: New features!
0:47

Camera Lattice: New features!

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Tweak Lattice: New features!
0:57

Tweak Lattice: New features!

Vivien Lulkowski

Concept Artist

I did a first pass on the colorscript to get the broad strokes down and establishing the mood and light scenario for most scenes.

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Colorscript 1

Colorscript 1

Angela Guenette

3D Artist

Completed Rex's hair retopology of sculpt. Used "Edge->Mark Seam" as guides to help facilitate in following the hair's sculpted strokes' direction.

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Rex hair - retopo

Rex hair - retopo

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Rex hair, back - retopo

Rex hair, back - retopo

Rik Schutte

Animator

Excited to post my first production log here, and super happy to be part of the Blender animation team! For the last couple of weeks we have been testing the rigs extensively, exploring both the style of the animation as well... as personal traits for each character in the film. A couple of variations will help us decide which route to pick. Does it blend well to have the animation on 2s with additional line-work, like they did on Spider-man: Into the Spider-verse? Or do we choose the more conventional way? What do you think? Show more

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Rex animation test with drawn multiples
0:03

Rex animation test with drawn multiples

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rex animation test with grease pencil lines
0:03

rex animation test with grease pencil lines

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rex animation test on 1s
0:03

rex animation test on 1s

Pablo Fournier

Animator

During this week I continue working on different versions of the sprites running, also I made a transition on a run from 2 legs to 4

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sprite run to gallop
0:02

sprite run to gallop

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sprites' run02
0:02

sprites' run02

Production Log #21

calendar_today Nov 9th 2020

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This week on Sprite Fright

Who runs faster? A sprite or a British teenager? How do you turn sad mushrooms into happy mushrooms? How do you shade a retro boombox? And what’s the best way to make an eye pop out? These are some of the issues contemplated by Sprite Fright’s crew below.

Julien Kaspar

3D Artist

Worked mainly on the expression & pose scultps for the Sprites. On the side I also polished the Phil expression sheet based on feedback.

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Sprite Adjustments Proposal

Sprite Adjustments Proposal

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Sprites Popout Eye Test

Sprites Popout Eye Test

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Sprites Expressions #1

Sprites Expressions #1

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Phil Expressions #2

Phil Expressions #2

Simon Thommes

3D Artist

Addressed some changes on Victoria's shading, started working on Jay's boombox with some base shaders and set up a scene with the main lineup under un...iform lighting to compare the shading between the characters. Show more

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Lineup Rendering

Lineup Rendering

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Victoria - Shading Update

Victoria - Shading Update

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Boombox - Base Shading - Environment

Boombox - Base Shading - Environment

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Boombox - Base Shading - Studio

Boombox - Base Shading - Studio

Andy Goralczyk

Art Director

I finished the film thumbnail and continued working on the plant assets. The bluebell and harebell flowers were made more cartoony and less droopy. Furthermore, the shaggy inkcap mushrooms were considered too sad lo...oking so I gave them happier colors. Show more

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Cloud thumbnail poster: More light blocking

Cloud thumbnail poster: More light blocking

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Cloud thumbnail poster: lighting and staging tweaks

Cloud thumbnail poster: lighting and staging tweaks

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Cloud thumbnail poster: lighting adjustments

Cloud thumbnail poster: lighting adjustments

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Cloud thumbnail poster: final composite

Cloud thumbnail poster: final composite

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Bluebell flower tweaks

Bluebell flower tweaks

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Flowers environment test

Flowers environment test

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Harebell flowers

Harebell flowers

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Shaggy inkcap mushrooms (before)

Shaggy inkcap mushrooms (before)

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Shaggy inkcap mushrooms (cartoonified)

Shaggy inkcap mushrooms (cartoonified)

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Demeter Dzadik

Rigger

Improvements to the Lattice addon, fixes on the Pipeline addon, some huge CloudRig refactoring, and a script to keep the Sprite Fright metarigs consistent. Also tested some constraint patches and updated some Rigify patches. Lots of coding this week!

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Tweak Lattice Addon
1:12

Tweak Lattice Addon

Angela Guenette

3D Artist

Assessed and prepared Rex sculpt for retopology. Developing checklist for readiness of all upcoming characters to allow for smoother sculpt-to-retopology handover. Completed retopology on Rex's head, eyebrows, eyela...shes, teeth. Fit inner mouth socket to teeth. Addressed Demeter's request to shorten inner mouth and created an updated rig helper face mesh. Show more

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Rex facial and eyebrows - retopo

Rex facial and eyebrows - retopo

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Rex inner mouth - retopo

Rex inner mouth - retopo

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Rex rig helper face mesh - retopo

Rex rig helper face mesh - retopo

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Rex teeth - retopo

Rex teeth - retopo

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Rex eye lids and eyelashes - retopo

Rex eye lids and eyelashes - retopo

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Pablo Fournier

Animator

During this week I continue having more iterations on Ellie's run and also I created the first run on the sprites, to check the distance and the speed they were having respect to Ellie. Also I put the walks of all the characters together

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All characters walk test
0:08

All characters walk test

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sprites' run01
0:00

sprites' run01

Production Log #20

calendar_today Nov 2nd 2020

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This week on Sprite Fright

Days of breakneck productivity, including the refinement of spider and dress designs, a first look at Ellie running, and much work on the cover of a 3D World special edition. (See this Cloud post on 3D World for more info.)

Simon Thommes

3D Artist

Mostly finalizing shading for the 3DWorld cover and transferring it to the production rigs, making sure that everything works on the temporary topology.

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Sprite Shading on Rig

Sprite Shading on Rig

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Ellie Shading on Rig

Ellie Shading on Rig

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Shading Boots

Shading Boots

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Shading Fannypack/Shorts

Shading Fannypack/Shorts

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Shading Jacket

Shading Jacket

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Shading Update

Shading Update

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Notepad Shading for Cover Art

Notepad Shading for Cover Art

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Facial Support Lines - Test

Facial Support Lines - Test

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Julien Kaspar

3D Artist

Worked on some teeth proposals and reworked Rex to move his retopology along for Angela. At the same time I was working on the first passes of Phil's expression tests to finalize his face sculpt.

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Rex Teeth Paintover

Rex Teeth Paintover

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Rex Reworked Teeth

Rex Reworked Teeth

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Phil Expressions #1

Phil Expressions #1

Andy Goralczyk

Art Director

This week I worked on the temporary thumbnail that is featured on the Films selection on the Cloud. This included more work on the logo with input from Matthew.

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Logo exploration 2

Logo exploration 2

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Cloud thumbnail poster: First layout and light blocking

Cloud thumbnail poster: First layout and light blocking

Demeter Dzadik

Rigger

Mostly worked on some Lattice-based addons that the animation department requested.

Camera Lattice Addon
0:44
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Camera Lattice Addon

Vivien Lulkowski

Concept Artist

This week I helped to define Victoria's outfit and design her accessories in detail. Also the spider design slowly emerged after another round of fe...edback and narrowing down the options. Show more

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Vicky Dress Patterns

Vicky Dress Patterns

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Spider Designs 2

Spider Designs 2

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Vicky Outfit Design 2

Vicky Outfit Design 2

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Vicky Outfit Design Final

Vicky Outfit Design Final

Pablo Fournier

Animator

Starting on Ellie's running away from sprites, first I made a runcycle to define the rhythm and later I apply it to the scene

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first pass on Ellie
0:01

first pass on Ellie

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Ellie's runcycle
0:00

Ellie's runcycle

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