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Follow the latest updates and progress on Sprite Fright right here.

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#15 - 28 September, 2020

calendar_today Sep 28th 2020

production log preview

This week on Sprite Fright

An exquisite wool pattern shader for Rex’s cricket sweater. And parallax mapping for Rex’s equally exquisite baby blues. In non-Rex news: the main lineup is approved, and the gigantic challenge of Victoria’s gigantic ‘80s coiffure.

Pablo Fournier

Animator

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walk_3_4_02.mov
0:01

walk_3_4_02.mov

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walk_front_02.mov
0:01

walk_front_02.mov

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walk_side_02.mov
0:01

walk_side_02.mov

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walk_3_4_bat01.mov
0:01

walk_3_4_bat01.mov

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walk_3_4_bat01.mov
0:01

walk_3_4_bat01.mov

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walk_front_bat01.mov
0:01

walk_front_bat01.mov

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walk_side_bat01.mov
0:01

walk_side_bat01.mov

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phil_walkcycle05.mov
0:01

phil_walkcycle05.mov

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phil_walkcycle06.mov
0:01

phil_walkcycle06.mov

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phil_walkcycle07.mov
0:01

phil_walkcycle07.mov

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walk_with_backpack01.mov
0:01

walk_with_backpack01.mov

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Vivien Lulkowski

Concept Artist

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Rex Swinging Pose Drawings

Rex Swinging Pose Drawings

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Phil_Munching.png

Phil_Munching.png

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Rex U-Expression Paintover

Rex U-Expression Paintover

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V_Expressions.jpg

V_Expressions.jpg

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vicky_hair_notes.jpg

vicky_hair_notes.jpg

Victoria expression 5a
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Victoria expression 5a

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Rex Expressions Paintover

Rex Expressions Paintover

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Vicky_ears.png

Vicky_ears.png

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Rex&Vicky.jpg

Rex&Vicky.jpg

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Julien Kaspar

3D Artist

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Victoria Redesign #2
0:04

Victoria Redesign #2

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Approved Main Lineup
0:05

Approved Main Lineup

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Victoria Redesign Comparison

Victoria Redesign Comparison

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Rex Initial Expressions Test

Rex Initial Expressions Test

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Rex Expression Tests #1

Rex Expression Tests #1

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Simon Thommes

3D Artist

I started working on shading experiments for Rex. The main focus here was his sweater vest. The challenge was the pattern and making it look dimensional without the use of displacement which would require a very hig...h mesh density. Show more

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wool_pattern_shader.png

wool_pattern_shader.png

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rex_shading_first_pass.mp4
0:02

rex_shading_first_pass.mp4

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rex_eyes_parallax.mp4
0:38

rex_eyes_parallax.mp4

Knitted Sweater Vest - Shading
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Knitted Sweater Vest - Shading

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rex_shoes_and_socks.png

rex_shoes_and_socks.png

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rex_shading.mp4
0:02

rex_shading.mp4

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Andy Goralczyk

Art Director

Victoria's hair is going to be one of the most challenging tasks. This week was balanced between hair grooming and creation of some of the props we need for the layout process. Jay's boombox needed to cross over int...o shading, so modeling for it was wrapped up as well. Show more

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victoria_hair.001.mp4
0:04

victoria_hair.001.mp4

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victoria_hair.002.mp4
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victoria_hair.002.mp4

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victoria_hair.003.mp4
0:04

victoria_hair.003.mp4

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victoria_hair003front.png

victoria_hair003front.png

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victoria_hair003left.png

victoria_hair003left.png

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victoria_hair003back.png

victoria_hair003back.png

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victoria_hair003right.png

victoria_hair003right.png

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pocket_knife-blocking.png

pocket_knife-blocking.png

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phil_backpack_blocking.mp4
0:29

phil_backpack_blocking.mp4

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hairspray-blocking.png

hairspray-blocking.png

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ellie_flashlight1.png

ellie_flashlight1.png

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ellie_flashlight2_front_creases.png

ellie_flashlight2_front_creases.png

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boombox_refining.png

boombox_refining.png

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Demeter Dzadik

Rigger

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CloudRig: Generate Deformation Test
1:18

CloudRig: Generate Deformation Test

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Phil Backpack Rig
0:19

Phil Backpack Rig

#14 - 21 September, 2020

calendar_today Sep 21st 2020

production log preview

This week on Sprite Fright

There’s a lot of Phil going on. Phil’s hair, Phil’s turnaround, Phil meets the ShapeView addon, and a very popular image: Phil scoffing a packet of crisps. Other delectables include Elder Sprite’s beard shading, and walk tests for Sprite Fright’s OG, Jay.

Vivien Lulkowski

Concept Artist

Phil pose & tree concept
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Phil pose & tree concept

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vicky_faceswap1.png

vicky_faceswap1.png

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Jay_Expressions_basic.png

Jay_Expressions_basic.png

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Jay_Expressions_poses.png

Jay_Expressions_poses.png

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Rex Rolex Drawover

Rex Rolex Drawover

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Rex Expressions Drawover

Rex Expressions Drawover

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Vicky_Ellie_Body_Test.png

Vicky_Ellie_Body_Test.png

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Rex Expressions & Pose Drawings

Rex Expressions & Pose Drawings

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Ellie_Fannypack_Colortest.png

Ellie_Fannypack_Colortest.png

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Rex Expression Painting

Rex Expression Painting

Elder Sprite paintover
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Elder Sprite paintover

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Pablo Fournier

Animator

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walk_front_blocking03.mov
0:01

walk_front_blocking03.mov

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walk_side_blocking03.mov
0:01

walk_side_blocking03.mov

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walk_3_4_blocking03.mov
0:01

walk_3_4_blocking03.mov

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walk_3_4_boom01.mov
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walk_3_4_boom01.mov

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walk_front_boom01.mov
0:01

walk_front_boom01.mov

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walk_side_boom01.mov
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walk_side_boom01.mov

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walk_side_boom02.mov
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walk_side_boom02.mov

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walk_front_boom02.mov
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walk_front_boom02.mov

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walk_3_4_boom02.mov
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walk_3_4_boom02.mov

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walk_3_4_boom03.mov
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walk_3_4_boom03.mov

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walk_front_boom03.mov
0:01

walk_front_boom03.mov

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walk_side_boom03.mov
0:01

walk_side_boom03.mov

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walk_3_4_boom04.mov
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walk_3_4_boom04.mov

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walk_front_boom04.mov
0:01

walk_front_boom04.mov

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walk_side_boom04.mov
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walk_side_boom04.mov

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walk_3_4_boom05.mov
0:01

walk_3_4_boom05.mov

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walk_side_boom05.mov
0:01

walk_side_boom05.mov

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walk_front_boom05.mov
0:01

walk_front_boom05.mov

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walk_front_boom06.mov
0:01

walk_front_boom06.mov

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walk_3_4_boom06.mov
0:01

walk_3_4_boom06.mov

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walk_side_boom06.mov
0:01

walk_side_boom06.mov

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walk_front_01.mov
0:01

walk_front_01.mov

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walk_3_4_01.mov
0:01

walk_3_4_01.mov

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walk_side_01.mov
0:01

walk_side_01.mov

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Andy Goralczyk

Art Director

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01__phil_hair.001.mp4
0:04

01__phil_hair.001.mp4

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01__phil_hair.002.mp4
0:04

01__phil_hair.002.mp4

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01__phil_hair.004.jpg

01__phil_hair.004.jpg

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02__phil_log_lookdev01.png

02__phil_log_lookdev01.png

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02__phil_log_lookdev02.png

02__phil_log_lookdev02.png

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02__phil_log_lookdev03.png

02__phil_log_lookdev03.png

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02__phil_log_lookdev07.png

02__phil_log_lookdev07.png

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02__phil_log_lookdev04.png

02__phil_log_lookdev04.png

Phil pose render
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Phil pose render

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Elder Sprite Beard shading test #1

Elder Sprite Beard shading test #1

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Elder Sprite Beard shading test #2

Elder Sprite Beard shading test #2

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Elder Sprite Beard groom test #1

Elder Sprite Beard groom test #1

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Elder Sprite Beard groom test #2
0:04

Elder Sprite Beard groom test #2

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Julien Kaspar

3D Artist

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Phil Shoulder Tweak
0:01

Phil Shoulder Tweak

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Rex Arm Adjustments

Rex Arm Adjustments

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Rex Arm Adjustments (Original)

Rex Arm Adjustments (Original)

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Sprite Design Adjustments

Sprite Design Adjustments

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Sprite Design Adjustments (Turntable)
0:04

Sprite Design Adjustments (Turntable)

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Rex Sculpting #3 (Comparission)

Rex Sculpting #3 (Comparission)

Jay versions comparison
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Jay versions comparison

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Jay Sculpt (Tweaks)
0:04

Jay Sculpt (Tweaks)

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Rex Sculpting #3
0:04

Rex Sculpting #3

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Victoria Redesign #1
0:04

Victoria Redesign #1

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Victoria Redesign #1 (Head)
0:04

Victoria Redesign #1 (Head)

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Phil Sculpting (Shirt Tweak)
0:04

Phil Sculpting (Shirt Tweak)

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Main Lineup Sculpting Update #5
0:05

Main Lineup Sculpting Update #5

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Phil Sculpt Comparison

Phil Sculpt Comparison

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Ellie Outfit Tweaks
0:04

Ellie Outfit Tweaks

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Ellie Outfit Tweaks (Side by Side)

Ellie Outfit Tweaks (Side by Side)

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Demeter Dzadik

Rigger

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CloudRig: Widget Drawing Test
0:31

CloudRig: Widget Drawing Test

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02_rigged_rex.mp4
0:06

02_rigged_rex.mp4

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CloudRig: Rig Highlighting
0:17

CloudRig: Rig Highlighting

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ShapeView Experiment 1
0:32

ShapeView Experiment 1

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ShapeView Experiment 2
0:27

ShapeView Experiment 2

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#13 - 14 September, 2020

calendar_today Sep 14th 2020

production log preview

This week on Sprite Fright

A classic task for concept artists: design a tree. Talking of trees, the log on which Phil sits to guzzle chips gets retopo and shader love. Also, BBQs, moss, and the dangers of Face Chains.

Vivien Lulkowski

Concept Artist

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tree_andy_options.png

tree_andy_options.png

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mushroomgrove_concept1.png

mushroomgrove_concept1.png

Log Bridge painting
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Log Bridge painting

Julien Kaspar

3D Artist

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Victoria Updated Blocking #2
0:04

Victoria Updated Blocking #2

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Phil Posing fun

Phil Posing fun

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Ellie Adjustments

Ellie Adjustments

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Victoria Updated Blocking #3

Victoria Updated Blocking #3

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Main Lineup Sculpting Update #3
0:05

Main Lineup Sculpting Update #3

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Phil Posing (Free Camera)
0:30

Phil Posing (Free Camera)

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Rex Arm Test

Rex Arm Test

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Jay Arms Down

Jay Arms Down

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Victoria Arms Down Test

Victoria Arms Down Test

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Phil Posing Final

Phil Posing Final

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Sprites Lineup Update
0:05

Sprites Lineup Update

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Jay New Versions

Jay New Versions

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Jay Final Style
0:04

Jay Final Style

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Main Lineup Sculpting Update #4
0:05

Main Lineup Sculpting Update #4

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Andy Goralczyk

Art Director

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02__phil_log_retopo1.png

02__phil_log_retopo1.png

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03__phil_log_retopo2.png

03__phil_log_retopo2.png

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04__oak_tree1.png

04__oak_tree1.png

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07__bbq_grill01.mp4
0:48

07__bbq_grill01.mp4

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05__oak_tree2.png

05__oak_tree2.png

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09__bbq_grill02.mp4
0:43

09__bbq_grill02.mp4

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08__bbq_grill01-1.png

08__bbq_grill01-1.png

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10__phil_hair_groom.mp4
2:02

10__phil_hair_groom.mp4

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11__phil_hair_groom_03.png

11__phil_hair_groom_03.png

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11__phil_hair_groom_01.png

11__phil_hair_groom_01.png

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11__phil_hair_groom_02.png

11__phil_hair_groom_02.png

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Demeter Dzadik

Rigger

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Face Chains: Old
0:18

Face Chains: Old

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Face Chains: Custom Space (Experiment)
0:37

Face Chains: Custom Space (Experiment)

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01_rigged_ellie.mp4
0:04

01_rigged_ellie.mp4

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02_rigged_jay.mp4
0:06

02_rigged_jay.mp4

Simon Thommes

3D Artist

I refined the bark shader a bit and put it onto the log asset that we have for the Phil render. I also started with the shading tests on Phil. For the hair I tried layering shells as a possible solution for mesh hair.

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mesh_hair_layers_test.png

mesh_hair_layers_test.png

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mesh_hair_layers_test_back.png

mesh_hair_layers_test_back.png

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phil_shading_test.png

phil_shading_test.png

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log_bark.mp4
0:04

log_bark.mp4

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tree_with_moss_shader.png

tree_with_moss_shader.png

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Pablo Fournier

Animator

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walkcycle01.mov
0:01

walkcycle01.mov

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walk_3_4_blocking01.mov
0:01

walk_3_4_blocking01.mov

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walk_front_blocking01.mov
0:01

walk_front_blocking01.mov

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walk_side_blocking01.mov
0:01

walk_side_blocking01.mov

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jay_walkcycle01.mov
0:02

jay_walkcycle01.mov

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jay_walkcycle02.mov
0:02

jay_walkcycle02.mov

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#12 - 07 September, 2020

calendar_today Sep 7th 2020

production log preview

This week on Sprite Fright

For your inspection: sketches of Sprite Fright’s establishing shot, showing the teens crossing a bridge into the sprites' forest world. Plus early Emily (Ellie) designs, and running/jumping/pointing with animator Pablo Fournier.

Vivien Lulkowski

Concept Artist

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emilyactuallyasian3.jpg

emilyactuallyasian3.jpg

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phil_log_textures.jpg

phil_log_textures.jpg

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3_2e7ba587338e09cb7017a2616ce976d0.jpeg

3_2e7ba587338e09cb7017a2616ce976d0.jpeg

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1_Bridge_Paint_Lines.jpg

1_Bridge_Paint_Lines.jpg

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2_Bridge_Paint_Lines2.jpg

2_Bridge_Paint_Lines2.jpg

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Bridge_Paint_Friday.png

Bridge_Paint_Friday.png

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Julien Kaspar

3D Artist

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Emily Old Head Closeup
0:04

Emily Old Head Closeup

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Ellie Asian (Lineup)

Ellie Asian (Lineup)

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Ellie Asian
0:04

Ellie Asian

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Ellie Redesign #1
0:04

Ellie Redesign #1

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Elder Sprite Sculpting #2
0:04

Elder Sprite Sculpting #2

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050_sprite_sculpt_original.mov
0:04

050_sprite_sculpt_original.mov

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052_sprite_sculpt_sphere.mov
0:04

052_sprite_sculpt_sphere.mov

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Ellie Redesign #2
0:04

Ellie Redesign #2

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Ellie Redesign #3
0:04

Ellie Redesign #3

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Ellie Redesign #3 (Full Body)
0:04

Ellie Redesign #3 (Full Body)

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Main Lineup Ellie Update
0:05

Main Lineup Ellie Update

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Ellie Head Notes (Profile)

Ellie Head Notes (Profile)

Ellie Head Notes (3 quarters)
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Ellie Head Notes (3 quarters)

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Ellie Head Notes (Front)

Ellie Head Notes (Front)

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Ellie Redesign #4
0:04

Ellie Redesign #4

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Ellie Redesign #4 (Full Body)
0:04

Ellie Redesign #4 (Full Body)

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Ellie Old vs New

Ellie Old vs New

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051_sprite_sculpt_adjusted.mov
0:04

051_sprite_sculpt_adjusted.mov

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Victoria Updated Blocking
0:04

Victoria Updated Blocking

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Victoria Updated Blocking (Head)
0:04

Victoria Updated Blocking (Head)

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Main Lineup Added Victoria
0:05

Main Lineup Added Victoria

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Main Lineup Head Comparison
0:05

Main Lineup Head Comparison

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Pablo Fournier

Animator

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runcycle01.mov
0:01

runcycle01.mov

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runcycle01.mov
0:01

runcycle01.mov

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comp01.png

comp01.png

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comp02.png

comp02.png

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comp03.png

comp03.png

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comp04.png

comp04.png

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comp05.png

comp05.png

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comp06.png

comp06.png

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comp07.png

comp07.png

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Simon Thommes

3D Artist

I worked on the procedural bark material with a variety of parameters to tweak it.

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tree_bark_01.png

tree_bark_01.png

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tree_bark_02.png

tree_bark_02.png

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