Sprite Fright
Follow the latest updates and progress on Sprite Fright right here.
calendar_today Sep 28th 2020
An exquisite wool pattern shader for Rex’s cricket sweater. And parallax mapping for Rex’s equally exquisite baby blues. In non-Rex news: the main lineup is approved, and the gigantic challenge of Victoria’s gigantic ‘80s coiffure.
Animator
Concept Artist
3D Artist
3D Artist
I started working on shading experiments for Rex. The main focus here was his sweater vest. The challenge was the pattern and making it look dimensional without the use of displacement which would require a very hig...h mesh density. Show more
Art Director
Victoria's hair is going to be one of the most challenging tasks. This week was balanced between hair grooming and creation of some of the props we need for the layout process. Jay's boombox needed to cross over int...o shading, so modeling for it was wrapped up as well. Show more
calendar_today Sep 21st 2020
There’s a lot of Phil going on. Phil’s hair, Phil’s turnaround, Phil meets the ShapeView addon, and a very popular image: Phil scoffing a packet of crisps. Other delectables include Elder Sprite’s beard shading, and walk tests for Sprite Fright’s OG, Jay.
Concept Artist
Animator
Art Director
3D Artist
calendar_today Sep 14th 2020
A classic task for concept artists: design a tree. Talking of trees, the log on which Phil sits to guzzle chips gets retopo and shader love. Also, BBQs, moss, and the dangers of Face Chains.
Concept Artist
3D Artist
Art Director
Rigger
3D Artist
I refined the bark shader a bit and put it onto the log asset that we have for the Phil render. I also started with the shading tests on Phil. For the hair I tried layering shells as a possible solution for mesh hair.
Animator
calendar_today Sep 7th 2020
For your inspection: sketches of Sprite Fright’s establishing shot, showing the teens crossing a bridge into the sprites' forest world. Plus early Emily (Ellie) designs, and running/jumping/pointing with animator Pablo Fournier.
Concept Artist
3D Artist
Animator
3D Artist
I worked on the procedural bark material with a variety of parameters to tweak it.