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Sprite Fright

Production Logs

Follow the latest updates and progress on Sprite Fright right here.

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Production Log #41

calendar_today Apr 12th 2021

Julien Kaspar

3D Artist

This week I spend more time on various assets but mainly the backpack and sleeping bags. I will be able to show more next week.

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Sprites Sharp Teeth (Tweak)

Sprites Sharp Teeth (Tweak)

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Backpack model cleanup

Backpack model cleanup

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Backpack straps

Backpack straps

Pablo Fournier

Animator

This week animation team continue working on their shot on the rextoria sequence

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110_rextoria.anim.v004.mp4
0:37

110_rextoria.anim.v004.mp4

Andy Goralczyk

Art Director

This is already the second week of rough lighting on the rextoria scene. Since the animation of these shots is progressing and the sets are being built, we can already start setting up the scene for lighting. Right now I'm focusing on overall mood and style - trying to interpret the color script as good as possible.

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110_rextoria.lighting.v002
0:37

110_rextoria.lighting.v002

Demeter Dzadik

Rigger

A short week with only 3 days for me, and even a solid half of that I spent with poking developers about making Blender gooder, but in the other half worked a bit on Victoria and learned a bunch about the Override system so I can better understand how to troubleshoot and give feedback on it.

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CloudRig: Override Troubleshooting
0:27

CloudRig: Override Troubleshooting

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Victoria: Clothes feedback round 1
1:13

Victoria: Clothes feedback round 1

Simon Thommes

3D Artist

This week I did another pass over the spiderweb shading, adjusted some general shading as a result from Andy's shot renderings and did a first test to cover Rex in snails with geometry nodes.

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Spiderweb Shading - Final

Spiderweb Shading - Final

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Whack-a-mole log adjustment

Whack-a-mole log adjustment

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Crawling Snails with Geometry Nodes
1:00

Crawling Snails with Geometry Nodes

Angela Guenette

3D Artist

Completed retopology on Victoria's last remaining items, following the items priority list specifically for the Rextoria sequence's big push. Ready for the next steps.

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Victoria head, eyebrows, eyelashes - retopo

Victoria head, eyebrows, eyelashes - retopo

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Victoria head, quad view - retopo

Victoria head, quad view - retopo

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Victoria head, wip - retopo

Victoria head, wip - retopo

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Victoria inner mouth, xray - retopo

Victoria inner mouth, xray - retopo

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Victoria teeth fit - retopo

Victoria teeth fit - retopo

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Victoria rig helper face mesh - retopo

Victoria rig helper face mesh - retopo

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Victoria upper body, wire - retopo

Victoria upper body, wire - retopo

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Victoria completed - retopo

Victoria completed - retopo

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Rik Schutte

Animator

Last week I worked mostly on the rextoria sequence, finishing up some shots and starting new ones. These can be found in Pablo's log. Next to other things I also made sure the sprites poses are holding up well when animating.

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sprite expressions
0:08

sprite expressions

Production Log #40

calendar_today Apr 5th 2021

production log preview

This week on Sprite Fright

Intimidating teeth, smugger snails, and maximum fuzz for spider webs. Also: the difficulties of rigging clothes, evil eyebrows, fancy scripting, plus a funny/horrific demise (and, yeah, that’s a spoiler).

Julien Kaspar

3D Artist

This week I worked on various assets like Sprite teeth shapes and props but mainly I was occupied with Blender development.

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Sprites Sharp Teeth

Sprites Sharp Teeth

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Chunky Snail - Mouth tweak

Chunky Snail - Mouth tweak

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Spiderweb membranes

Spiderweb membranes

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BBQ Tools

BBQ Tools

Demeter Dzadik

Rigger

This week was split between working on CloudRig, addressing feedback and new features on the Sprite, and then getting started with rigging Victoria (neck down).

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Sprite: Evilness toggles
1:19

Sprite: Evilness toggles

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Sprite: Mouth Master feedback
0:37

Sprite: Mouth Master feedback

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Sprite: Shoulder deformation
0:43

Sprite: Shoulder deformation

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Victoria: Clothes rigging attempt 1
1:44

Victoria: Clothes rigging attempt 1

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Post-Generation Script

Post-Generation Script

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Pablo Fournier

Animator

This is the updated week version of the rextoria sequence

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110_rextoria.anim.v003
0:37

110_rextoria.anim.v003

Angela Guenette

3D Artist

Completed Victoria's hair and eyes, upper body is in progress. Created Sprite's alternate 'evil eyebrows'.

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Victoria hair, bangs - alt shape key

Victoria hair, bangs - alt shape key

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Victoria eyes - realignment

Victoria eyes - realignment

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Victoria eyes - lattice corrected

Victoria eyes - lattice corrected

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Victoria eyes - iris shape keys

Victoria eyes - iris shape keys

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Victoria fingers, hand, arm - retopo

Victoria fingers, hand, arm - retopo

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Victoria upper body, wip - retopo

Victoria upper body, wip - retopo

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Sprite eyebrows - evil

Sprite eyebrows - evil

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Simon Thommes

3D Artist

This week I looked into the spiderweb in terms of material and shading for additional layers to make it more dimensional and fluffy. Also I created procedural variations for the salty snacks with geometry nodes to g...ive some some variety, as there are going to be several of them in single shots. Show more

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Spiderweb Material Tests

Spiderweb Material Tests

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Spiderweb Membrane Shading Test

Spiderweb Membrane Shading Test

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Chunky Snail Adjustment

Chunky Snail Adjustment

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Snack Randomization - Salt Stix
0:22

Snack Randomization - Salt Stix

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Snack Randomization - Salty Twists
0:19

Snack Randomization - Salty Twists

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Snack Randomization - Corn Darts
0:27

Snack Randomization - Corn Darts

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Rik Schutte

Animator

Last week was mostly animating on shots in the rextoria sequence. These updates are included in the edit uploaded by Pablo Fournier. Next to that I tested some sprite expressions that you can check here. Matthew dec...ided to add 'sharp' teeth to the sprites to add to the scary look of these evil creatures. Show more

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sprite expression 'happy'

sprite expression 'happy'

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sprite expression 'smile'

sprite expression 'smile'

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sprite expression 'sad'

sprite expression 'sad'

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sprite expression 'evil smile'

sprite expression 'evil smile'

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sprite expression 'evil teeth closed'

sprite expression 'evil teeth closed'

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Vivien Lulkowski

Concept Artist

Final paintwork on the Sprite village got done and a quick prop design got added to the pile of prop designs ready to go further down the pipeline

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Sprite village painting

Sprite village painting

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Lighter fluid design

Lighter fluid design

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Sprite house design

Sprite house design

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