In this training, Blender Animation Studio modeler Angela Guenette walks you through her approach to modeling a character in Blender 2.5. She demonstrates the Blender tools and techniques she uses how to create efficient topology with a clean edge flow. This, in turn, facilitates the creation of facial and body deformations for rigging and animation use.
Over 40 hours of practical step-by-step recorded work compressed into about 6 hours of learning. The DVD combines both real-time & timelapse recordings accompanied by audio commentary.
You'll also get 9 reference images from 3d.sk (copyrighted and used with permission from 3d.sk), prepared background images, concept designs, and a .blend file of the final completed character model.
01 - Background Images
Setting up the background images.Video · 24 Sep 2015 byFrancesco Siddi
04 - Masking under Clothing
Masking under clothing: creating a shirt and corset, part 1.Video · 24 Sep 2015 byFrancesco Siddi
free10 - Cheek, Jaw, Forehead, Scalp
Adding the mesh for the cheek, jaw, forehead, and scalp. (Filling in the gaps.)Video · 05 Feb 2016 byFrancesco Siddi
01 - Head
Modeling the head.Video · 24 Sep 2015 byFrancesco Siddi
Blenderella Topology Markers
The Blenderella model with topology markers.File · 13 Apr 2016 byFrancesco Siddi
Angela Guenette's Blenderella model is the finished product you'll be working toward in this tutorial series.File · 13 May 2016 byFrancesco Siddi