In this training, Blender Animation Studio modeler Angela Guenette walks you through her approach to modeling a character in Blender 2.5. She demonstrates the Blender tools and techniques she uses how to create efficient topology with a clean edge flow. This, in turn, facilitates the creation of facial and body deformations for rigging and animation use. <p>Over 40 hours of practical step-by-step recorded work compressed into about 6 hours of learning. The DVD combines both real-time &amp; timelapse recordings accompanied by audio commentary.</p> <p>You'll also get 9 reference images from 3d.sk (copyrighted and used with permission from 3d.sk), prepared background images, concept designs, and a .blend file of the final completed character model.</p>
  • 01 - Background Images

    Setting up the background images.

    Video · 24 Sep 2015 byFrancesco Siddi
  • 04 - Masking under Clothing

    Masking under clothing: creating a shirt and corset, part 1.

    Video · 24 Sep 2015 byFrancesco Siddi
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    10 - Cheek, Jaw, Forehead, Scalp

    Adding the mesh for the cheek, jaw, forehead, and scalp. (Filling in the gaps.)

    Video · 05 Feb 2016 byFrancesco Siddi
  • 01 - Head

    Modeling the head.

    Video · 24 Sep 2015 byFrancesco Siddi
  • Blenderella Topology Markers

    The Blenderella model with topology markers.

    File · 13 Apr 2016 byFrancesco Siddi
  • Blenderella

    Angela Guenette's Blenderella model is the finished product you'll be working toward in this tutorial series.

    File · 13 May 2016 byFrancesco Siddi
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