BlenRig Update 1.02
I'm glad to announce that BlenRig 5 Ver. 1.02 is out. Get it from The Blender Cloud or from Gitlab Although it... read morePost · 29 Jun 2016 byJuan Pablo Bouza
Vincent Timelapse & BlenRig Docs
As you may already know, Vincent is a new FREE character available in the Characters Library of the Blender... read morePost · 19 May 2016 byJuan Pablo Bouza
freeVincent Timelapse 01
First part of Vincent's rigging process by Juan Pablo Bouza, using BlenRig 5Video · 19 May 2016 byJuan Pablo Bouza
BlenRig 5 T01 - Ch01
RE-TARGETING THE BODY Learn how to re-target the body controls of BlenRig to fit your character.Video · 15 Mar 2016 byJuan Pablo Bouza
BlenRig 5 Tutorials are arriving!
The first chapter of BlenRig Tutorial 01 has been published! This first tutorial consists of 14 chapters in... read morePost · 12 Mar 2016 byJuan Pablo Bouza
With this 37-page-long introduction guide you'll be able to get started with BlenRig. Topics covered are:... read moreFile · 21 Apr 2016 byJuan Pablo Bouza
freeBlenRig - Official Release (V1.02)
This is the official master release of BlenRig, an auto-rigging and skinning system that provides users with a... read moreFile · 28 Jun 2016 byJuan Pablo Bouza
BlenRig 5 is an Auto-Rigging and Skinning system for Blender. The project started back in 2007 and has had several public releases since then. One of the main objectives of BlenRig is to give the users the possibility to rig their own characters obtaining high quality results, no matter what level of expertise they may have. With a predefined body deformation system and an advanced facial rig, BlenRig 5 is able to deliver production level characters. Used in Feature films, Blender Open movies and short films, BlenRig 5 is finally open to the world! BlenRig development is constantly on going, so you can check for updates [in the blog](https://cloud.blender.org/p/blenrig/blog/). Drop us [a comment](https://cloud.blender.org/p/blenrig/blog/) in the blog if you have any question, feedback or suggestion! ##About Juan Pablo Bouza Juan began using Blender in 2006, and started the BlenRig project as a way to retribute to the community all the freedom that Blender and Open Source Software gave him. Although he is a 3D generalist, he is mostly known for being a Character TD, and worked in several Argentinian Feature Films, as well as in the latest Blender Open Movies.