Procedural Shading: Fundamentals and Beyond

Procedural shading is one of the less explored applications of Blender that holds a lot of potential and power if utilized correctly. In this comprehensive training series we will build a solid foundation of the concepts and techniques that we will use to thoroughly explore procedural shading with Blender's node-based shader editor.

The core part of this course is structured in a series of short 5-10 min videos that focus on important concepts and techniques and are supported by visualization tools and simple examples. Supporting the course as a showcase example is an isometric cube scene that is created using exclusively procedural shaders and only basic modelling techniques.

Training Outline

  • Introduction
  • Fundamentals
  • Procedural Textures
  • Shading Principles
  • Shader Composition
  • Modular Setup (TBA)
  • Automation (TBA)
  • Baking (TBA)

Additionally the course includes multiple workflow examples that go into detail on creating one fully procedural shader each.

Workflow Examples:

  • Walls
  • Wood
  • Dynamic Breaking Walls
  • Fire (TBA)
  • Floor Boards (TBA)
  • Rainy Window (TBA)
Disclaimer: At the time of publishing this course it is still in production and will be undergoing changes depending on the feedback that you can provide in the comments of the video pages. That means that not everything listed in the outline is currently available but will become available over the course of the coming weeks

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