4: Data Types
As discussed before, names refer to objects. Those objects have properties and functionality; what those are... read moreVideo · 21 Aug byDr. Sybren
2: Names & Objects
In this video we see how, in Python, names refer to objects. In this context, an "object" refers to a thing in... read moreVideo · 21 Aug byDr. Sybren
1: Introduction & copy-pasting
After introducing himself and this training course, Sybren shows how to start scripting Blender. Introduction... read moreVideo · 21 Aug byDr. Sybren
In this video training series, [dr. Sybren A. Stüvel](https://stuvel.eu/) shows how to get started with Blender scripting. As the title suggests, this series is aimed at artists, and not so much at people who fancy a programming career. We will start by simply copy-pasting commands from Blender's user interface into the Python console, to learn how to let Blender perform tasks by command, rather than clicking on buttons. From there we build more complex scripts that can do a lot of monkey work for us. In effect, we let Blender click its own buttons! ## Course Structure The Scripting for Artists course consists of two parts. Firstly there are five *training videos* to teach you scripting, which already gives you a basis in Blender's Python interface. The second part is a series of shorter *tech videos* in which we look at concrete problems and their solutions. ## The topics are: - Introduction & copy-pasting code from Blender's UI - Names & Objects - Stuff on Lists - Data Types - Collections: mass-rename of objects - Updating animation data - Rendering 10,000 OBJ files - Automatically renaming bones & vertex groups - Rendering an object from all angles After finishing the series, you'll have an understanding how Python can be used to automate tasks in Blender. The slides will be linked into each video description, as well as the links to documentation and other websites.