Track, Match, Blend 2 is a follow-up course about how to create Visual Effects with Blender. This includes camera and object tracking; rendering and compositing 3D elements into live-action footage; masking, keying, and rotoscoping; as well as set extensions, retouching, and footage cleanup.
##About Sebastian Koenig Sebastian König is a 3D Artist and Blender Foundation Certified Trainer. As a freelancer he uses Blender in his every day work, doing modeling, motion tracking, and VFX for various clients. In 2012 worked on the Blender Foundation's latest open movie Tears of Steel as Matchmover, Compositor and VFX Supervisor. Since 2013 he is working at blendFX, a small FX and animation studio in Leipzig. Apart from his work as a 3D and VFX artist, he also provides training and consulting, teaching Blender to students as well as companies.
Set Up the Tracking Scene
Tracking is only half as fun if you can't use it to integrate 3D objects into the footage. The Set Up Tracking... read moreVideo · 09 Nov 2016 byFrancesco Siddi
This chapter is aimed at people who have already followed the old Track, Match, Blend DVD and need a quick... read moreVideo · 01 Jul 2016 byFrancesco Siddi
03 Tracking Techniques
In this part of the course we will take a closer look at various tracking techniques. From automatic feature... read moreGroup · 24 Sep 2015 byFrancesco Siddi
A little intro teaser for the tracking part of Track, Match, Blend 2Video · 24 Sep 2015 byFrancesco Siddi