One of Blender's strengths is the tight integration of modeling, rendering, and compositing. Blender 2.61 has made this integration even tighter with the new camera-tracking module, the MovieClipEditor. Importing footage, tracking and solving the camera motion, rendering, and compositing can now all be done in one smooth workflow, all inside Blender. <h1>About Sebastian Koenig</h1> Sebastian König is a 3D Artist and Blender Foundation Certified Trainer. As a freelancer he uses Blender in his every day work, doing modeling, motion tracking, and VFX for various clients. In 2012 worked on the Blender Foundation's latest open movie Tears of Steel as Matchmover, Compositor and VFX Supervisor. Since 2013 he is working at blendFX, a small FX and animation studio in Leipzig. Apart from his work as a 3D and VFX artist, he also provides training and consulting, teaching Blender to students as well as companies. <a href="http://www.3dzentrale.de/"> Sebastian Koenig's website</a>
  • 01 Head

    Learn about tracking a head.

    Video · 21 Aug 2016 byFrancesco Siddi
  • 01 Dealing with Blur

    Learn how to deal with blur.

    Video · 24 Sep 2015 byFrancesco Siddi
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    01 Tracking Intro

    Get started with this introduction to camera tracking.

    Video · 07 Mar 2016 byFrancesco Siddi
  • About This Training

    Watch this short video before you get started for a better sense of what exactly you will be learning in this training.

    Video · 21 Aug 2016 byFrancesco Siddi
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