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Course

Animation Fundamentals

insert_drive_file Course Overview
1 Bouncing Basics keyboard_arrow_down
  1. 01

    101 Simple Bouncing Ball (Part 01)

  2. 02

    101 Simple Bouncing Ball (Part02)

  3. insert_drive_file

    101 Simple Bouncing Ball (File)

  4. 04

    102 Sideways Bouncing Ball

  5. insert_drive_file

    102 Sideways Bouncing Ball (File)

  6. 06

    103 Falling Into Obstacles

  7. insert_drive_file

    103 Falling Into Obstacles (File)

2 Drag And Follow Through keyboard_arrow_down
  1. 01

    201 Single Swing

  2. insert_drive_file

    201 Single Swing (File)

3 Creating Personality keyboard_arrow_down
  1. 01

    301 Single Jump

  2. insert_drive_file

    301 Single Jump (File)

4 Walking Biped keyboard_arrow_down
  1. 01

    401 Walking Vanilla (Part 01)

  2. 02

    401 Walking Vanilla (Part 02)

  3. 03

    401 Walking Vanilla (Part 03)

  4. 04

    401 Walking Vanilla (Part 04)

  5. insert_drive_file

    401 Walking Vanilla (File)

5 Basic Body Mechanics keyboard_arrow_down
  1. 01

    501 Sky Armless Jump

  2. insert_drive_file

    501 Sky Armless Jump (File)

6 Advanced Body Mechanics keyboard_arrow_down
  1. 01

    602 Weight Shift

  2. insert_drive_file

    602 Weight Shift (File)

7 Character Pantomime keyboard_arrow_down
  1. 01

    701 Walking

  2. insert_drive_file

    701 Walking (File)

Assets keyboard_arrow_down
  1. insert_drive_file

    Animation Fundamentals Rigs v1.0

    lock_open

Course

Animation Fundamentals

insert_drive_file Course Overview
1 Bouncing Basics keyboard_arrow_down
  1. 01

    101 Simple Bouncing Ball (Part 01)

  2. 02

    101 Simple Bouncing Ball (Part02)

  3. insert_drive_file

    101 Simple Bouncing Ball (File)

  4. 04

    102 Sideways Bouncing Ball

  5. insert_drive_file

    102 Sideways Bouncing Ball (File)

  6. 06

    103 Falling Into Obstacles

  7. insert_drive_file

    103 Falling Into Obstacles (File)

2 Drag And Follow Through keyboard_arrow_down
  1. 01

    201 Single Swing

  2. insert_drive_file

    201 Single Swing (File)

3 Creating Personality keyboard_arrow_down
  1. 01

    301 Single Jump

  2. insert_drive_file

    301 Single Jump (File)

4 Walking Biped keyboard_arrow_down
  1. 01

    401 Walking Vanilla (Part 01)

  2. 02

    401 Walking Vanilla (Part 02)

  3. 03

    401 Walking Vanilla (Part 03)

  4. 04

    401 Walking Vanilla (Part 04)

  5. insert_drive_file

    401 Walking Vanilla (File)

5 Basic Body Mechanics keyboard_arrow_down
  1. 01

    501 Sky Armless Jump

  2. insert_drive_file

    501 Sky Armless Jump (File)

6 Advanced Body Mechanics keyboard_arrow_down
  1. 01

    602 Weight Shift

  2. insert_drive_file

    602 Weight Shift (File)

7 Character Pantomime keyboard_arrow_down
  1. 01

    701 Walking

  2. insert_drive_file

    701 Walking (File)

Assets keyboard_arrow_down
  1. insert_drive_file

    Animation Fundamentals Rigs v1.0

    lock_open

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1 Bouncing Basics

103 Falling Into Obstacles

30th August 2019

info License: CC-BY
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Author

Hjalti Hjalmarsson

In this video Hjalti will talk about the animation principles seeing in the 101 and 102 applying them to a obstacle course.

Please download the blender file here

9 Comments

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reg2

26th September 2019 - 08:50

Hello Hjalti ! Thanks a lot you and your team for the lessons. It would be great if you make a special lessons concerning constraints in Blender 2.8. Because there is too little information about it and now its hard to understand how to use constraints with characters and props correctly.

arunoda

18th December 2020 - 12:38

This is pretty great. I really like the way how you teach it. I had to follow some tutorials to get started with the animation workflow. Then, I could simply apply what you have presented.

Here's my animation: https://youtu.be/1cN0F2pNgNQ

Henk Kok

12th January 2020 - 16:35

Hi Hjalti,

How do you deal with switching between translation controls and rotation controls. currently its: CTRL + Shift +G CTRL + Shift +R CTRL + Shift + S

Did you make a new shortcut cut for those commands or do you just never use it. I find myself going back and clicking on the right tool in the T - toolbar menu, and it ends up a bit of time, and doing it 200x per day eats up quite a bit time.

Since you've been animating in blender since forever, i'd love to know how you go about it. Im just wanting to find a way to switch between gizmo's easily without having to install custom shizzle to make blender do what I want. (but perhaps thats the answer here? )

Hjalti Hjalmarsson

24th January 2020 - 14:37

*@Henk Kok* Hey Henk! Okay here's my harsh experience: The "T" toolbar is, to me, a completely useless thing for object and pose mode. I use right-click-select because it's more efficient and precise when using a mouse and I simply use "G", "R" and "S" on the keyboard but also sometimes I turn on the widget with location, rotation and scale turned on.

Henk Kok

26th January 2020 - 15:04

*@Hjalti Hjalmarsson* Thank you for taking the time to reply and sharing your view on this.

daniel.baisi.hadad

19th April 2020 - 22:45

Hi! Great tutorial! I just wanted to know this: how could you visualize the position of the ball at each frame on top of the motion path?

Hjalti Hjalmarsson

21st April 2020 - 13:08

*@daniel.baisi.hadad* Hey Daniel! Can you point me to the timecode when I use that visualization in this tutorial, so I can see what it looks like and try to remember what I did?

daniel.baisi.hadad

1st May 2020 - 21:56

*@Hjalti Hjalmarsson*

Dear Hjalti, thanks for your reply. I figured out what it was I had been looking for: Calculate Motion Paths. Thanks again anyway!

Renier Boshoff

8th December 2020 - 21:52

Hi! Thanks for the great videos!

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