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Course

Animation Fundamentals

insert_drive_file Course Overview
1 Bouncing Basics keyboard_arrow_down
  1. 01

    101 Simple Bouncing Ball (Part 01)

  2. 02

    101 Simple Bouncing Ball (Part02)

  3. insert_drive_file

    101 Simple Bouncing Ball (File)

  4. 04

    102 Sideways Bouncing Ball

  5. insert_drive_file

    102 Sideways Bouncing Ball (File)

  6. 06

    103 Falling Into Obstacles

  7. insert_drive_file

    103 Falling Into Obstacles (File)

2 Drag And Follow Through keyboard_arrow_down
  1. 01

    201 Single Swing

  2. insert_drive_file

    201 Single Swing (File)

3 Creating Personality keyboard_arrow_down
  1. 01

    301 Single Jump

  2. insert_drive_file

    301 Single Jump (File)

4 Walking Biped keyboard_arrow_down
  1. 01

    401 Walking Vanilla (Part 01)

  2. 02

    401 Walking Vanilla (Part 02)

  3. 03

    401 Walking Vanilla (Part 03)

  4. 04

    401 Walking Vanilla (Part 04)

  5. insert_drive_file

    401 Walking Vanilla (File)

5 Basic Body Mechanics keyboard_arrow_down
  1. 01

    501 Sky Armless Jump

  2. insert_drive_file

    501 Sky Armless Jump (File)

6 Advanced Body Mechanics keyboard_arrow_down
  1. 01

    602 Weight Shift

  2. insert_drive_file

    602 Weight Shift (File)

7 Character Pantomime keyboard_arrow_down
  1. 01

    701 Walking

  2. insert_drive_file

    701 Walking (File)

Assets keyboard_arrow_down
  1. insert_drive_file

    Animation Fundamentals Rigs v1.0

    lock_open

Course

Animation Fundamentals

insert_drive_file Course Overview
1 Bouncing Basics keyboard_arrow_down
  1. 01

    101 Simple Bouncing Ball (Part 01)

  2. 02

    101 Simple Bouncing Ball (Part02)

  3. insert_drive_file

    101 Simple Bouncing Ball (File)

  4. 04

    102 Sideways Bouncing Ball

  5. insert_drive_file

    102 Sideways Bouncing Ball (File)

  6. 06

    103 Falling Into Obstacles

  7. insert_drive_file

    103 Falling Into Obstacles (File)

2 Drag And Follow Through keyboard_arrow_down
  1. 01

    201 Single Swing

  2. insert_drive_file

    201 Single Swing (File)

3 Creating Personality keyboard_arrow_down
  1. 01

    301 Single Jump

  2. insert_drive_file

    301 Single Jump (File)

4 Walking Biped keyboard_arrow_down
  1. 01

    401 Walking Vanilla (Part 01)

  2. 02

    401 Walking Vanilla (Part 02)

  3. 03

    401 Walking Vanilla (Part 03)

  4. 04

    401 Walking Vanilla (Part 04)

  5. insert_drive_file

    401 Walking Vanilla (File)

5 Basic Body Mechanics keyboard_arrow_down
  1. 01

    501 Sky Armless Jump

  2. insert_drive_file

    501 Sky Armless Jump (File)

6 Advanced Body Mechanics keyboard_arrow_down
  1. 01

    602 Weight Shift

  2. insert_drive_file

    602 Weight Shift (File)

7 Character Pantomime keyboard_arrow_down
  1. 01

    701 Walking

  2. insert_drive_file

    701 Walking (File)

Assets keyboard_arrow_down
  1. insert_drive_file

    Animation Fundamentals Rigs v1.0

    lock_open
Animation Fundamentals Rigs v1.0

Assets

Animation Fundamentals Rigs v1.0

31st August 2019

info License: CC-BY

lock_open Free

Download (18.1 MB)
flag Report Problem

Author

Francesco Siddi

This file contains all the characters used in the training, split into individual files.

  • Ball
  • Ball (tail)
  • Ball (legs)
  • Pendulum
  • Sky
  • Sky (armless)
  • Sky (continuous mesh, variation created for the Blender Fundamentals series)

Free to share, spread them around!

28 Comments

Join to comment publicly.

Adam Yoohasz

16th October 2019 - 09:25

For anyone who's not familiar with what we're facing here: this training series is based on the curriculum of Animation Mentor. The most prestigious online animation course out there. With Hjalti, Nacho and Pablo as mentors (bonus points). For the fraction of the price. we are priviliged!

William Jacob Wendall

8th March 2020 - 00:41

*@Adam Yoohasz* funny you said that because I started doing this training to get ready to go through Animation Mentor.

Juan Gea Rodriguez

6th November 2019 - 16:29

One note, could be great to add one index finger to sky, not the whole hand, just the index finger :)

William

8th May 2020 - 08:46

*@Juan Gea Rodriguez* One of these days I'll try to make my own! with that index finger for ya. One day LOL

Luka Arh

17th September 2019 - 19:19

Thank you so much guys! Can't wait to dig into this course!

june leonardo

17th September 2019 - 20:37

Nice, been waiting for these in weeks!

StephenSun

18th September 2019 - 04:58

Thank you so much, guys, they are worth to spread around!

Đinh Đức Tài

8th November 2019 - 11:42

well done

Mohammed Atef

14th November 2019 - 18:26

Hi, can I create animation courses (whether paid or not )using those rigs without providing them to the students ?

Pablo Vazquez

14th November 2019 - 23:17

As written in the description: > Free to share, spread them around!

Feel free to do whatever you want with them, and please DO share them with your students!

Mohammed Atef

15th November 2019 - 05:19

*@Pablo Vazquez* Oh! that's really AWESOME!! Thank you!!

steven2

12th December 2019 - 21:35

How do you switch to IK for the arms in the Sky Rig?

Hjalti Hjalmarsson

7th January 2020 - 16:16

*@steven2* Select one of the IK_hand bones, press "N" to open the item panel, at the bottom under "Properties" you should see the "IK" slider.

steven2

12th January 2020 - 06:13

*@Hjalti Hjalmarsson* Thanks very much!!

Pat

4th January 2020 - 12:08

I like these rigs a lot. How can I switch the arms to IK though? I don't see any way to do it

Hjalti Hjalmarsson

7th January 2020 - 16:16

*@Pat* Select one of the IK_hand bones, press "N" to open the item panel, at the bottom under "Properties" you should see the "IK" slider.

Pat

13th January 2020 - 11:49

*@Hjalti Hjalmarsson* Yeah I figured it out a bit after posting it. Thanks for the awesome rig!

muhtarov_shyngys

11th July 2020 - 23:04

Where could we see the reviews on the rigs. For a beginner like me, it's not clear how to even activate ball controllers (for example to make the ball look like a water drop). Also, it would be better if there were subtitles that show what buttons the instructors are pressing. In general, the training seems to be created for those who are familiar with the technical part of the software. That's why it's difficult to reproduce the same animation. I've watched and practiced the free tutorials in the official youtube Blender channel. But it's obviously not enough to understand how certain activities were made. If it's possible if there were a more detailed explanation of every move. I'm currently on bouncing balls level, and some things are that obvious to figure out. But I hope the more I'll learn the more I understand the process somehow.

Manas Athalye

28th November 2020 - 16:13

@muhtarov_shyngys Have you watched the fundamentals series? If yes, what seems to be the Problem?

chris austin idris

9th April 2020 - 20:45

thank you all for your creative and your time which you spent but please how can I download the files because I tried several times but not working

Hjalti Hjalmarsson

10th April 2020 - 12:32

*@chris austin idris* Hey Chris! There should be a big "Download" button on the page, with a thin blue outline around it. It's on the right side, just above where the comment section starts.

chris austin idris

10th April 2020 - 14:32

*@Hjalti Hjalmarsson* I saw it but whenever I press the download button it shows zip right but this one is not showing zip

chris austin idris

10th April 2020 - 14:32

*@Hjalti Hjalmarsson* I saw it but whenever I press the download button it shows zip right but this one is not showing zip

chris austin idris

10th April 2020 - 15:00

*@Hjalti Hjalmarsson* thanks a lot Sir, please how to open it in blender

chris austin idris

10th April 2020 - 15:25

*@Hjalti Hjalmarsson* and which blender did you use it making it

chris austin idris

11th April 2020 - 01:00

please how to set the blender preferences so I can import the file to the blender

William

8th May 2020 - 08:47

*@chris austin idris* link it, they would be in the objects folder. At least thats what I saw quickly in another tut. Still trying to figure out how to move them

Matúš Lipták

3rd January 2021 - 20:28

Hello. I'm going through it from the beggining as a intermediate user (at least in animation :D) I know this is aimed for animation not rigging, for that purpose there is Humane rigging which I went through long time ago (And still relatable :) ) But one technical thing really confuses me. When comparing rigging techniqe from humane rigging with this latest ball rig. I can see that when I squash assistant and rotate Ball bone it works as it should (ball remains its stretch along the ball rotation) but didn't see any setting/constraint/driver on any bone or object, as it was proceeded in humane rigging set up. So is that okay or what am I missing in the new one rig please? :/

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