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Course

Animation Fundamentals

insert_drive_file Course Overview
1 Bouncing Basics keyboard_arrow_down
  1. 01

    101 Simple Bouncing Ball (Part 01)

  2. 02

    101 Simple Bouncing Ball (Part02)

  3. insert_drive_file

    101 Simple Bouncing Ball (File)

  4. 04

    102 Sideways Bouncing Ball

  5. insert_drive_file

    102 Sideways Bouncing Ball (File)

  6. 06

    103 Falling Into Obstacles

  7. insert_drive_file

    103 Falling Into Obstacles (File)

2 Drag And Follow Through keyboard_arrow_down
  1. 01

    201 Single Swing

  2. insert_drive_file

    201 Single Swing (File)

3 Creating Personality keyboard_arrow_down
  1. 01

    301 Single Jump

  2. insert_drive_file

    301 Single Jump (File)

4 Walking Biped keyboard_arrow_down
  1. 01

    401 Walking Vanilla (Part 01)

  2. 02

    401 Walking Vanilla (Part 02)

  3. 03

    401 Walking Vanilla (Part 03)

  4. 04

    401 Walking Vanilla (Part 04)

  5. insert_drive_file

    401 Walking Vanilla (File)

5 Basic Body Mechanics keyboard_arrow_down
  1. 01

    501 Sky Armless Jump

  2. insert_drive_file

    501 Sky Armless Jump (File)

6 Advanced Body Mechanics keyboard_arrow_down
  1. 01

    602 Weight Shift

  2. insert_drive_file

    602 Weight Shift (File)

7 Character Pantomime keyboard_arrow_down
  1. 01

    701 Walking

  2. insert_drive_file

    701 Walking (File)

Assets keyboard_arrow_down
  1. insert_drive_file

    Animation Fundamentals Rigs v1.0

    lock_open

Course

Animation Fundamentals

insert_drive_file Course Overview
1 Bouncing Basics keyboard_arrow_down
  1. 01

    101 Simple Bouncing Ball (Part 01)

  2. 02

    101 Simple Bouncing Ball (Part02)

  3. insert_drive_file

    101 Simple Bouncing Ball (File)

  4. 04

    102 Sideways Bouncing Ball

  5. insert_drive_file

    102 Sideways Bouncing Ball (File)

  6. 06

    103 Falling Into Obstacles

  7. insert_drive_file

    103 Falling Into Obstacles (File)

2 Drag And Follow Through keyboard_arrow_down
  1. 01

    201 Single Swing

  2. insert_drive_file

    201 Single Swing (File)

3 Creating Personality keyboard_arrow_down
  1. 01

    301 Single Jump

  2. insert_drive_file

    301 Single Jump (File)

4 Walking Biped keyboard_arrow_down
  1. 01

    401 Walking Vanilla (Part 01)

  2. 02

    401 Walking Vanilla (Part 02)

  3. 03

    401 Walking Vanilla (Part 03)

  4. 04

    401 Walking Vanilla (Part 04)

  5. insert_drive_file

    401 Walking Vanilla (File)

5 Basic Body Mechanics keyboard_arrow_down
  1. 01

    501 Sky Armless Jump

  2. insert_drive_file

    501 Sky Armless Jump (File)

6 Advanced Body Mechanics keyboard_arrow_down
  1. 01

    602 Weight Shift

  2. insert_drive_file

    602 Weight Shift (File)

7 Character Pantomime keyboard_arrow_down
  1. 01

    701 Walking

  2. insert_drive_file

    701 Walking (File)

Assets keyboard_arrow_down
  1. insert_drive_file

    Animation Fundamentals Rigs v1.0

    lock_open

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2 Drag And Follow Through

201 Single Swing

31st August 2019

info License: CC-BY
flag Report Problem

Author

Pablo Fournier

In this video Pablo will talk about some of the animation principles seeing in the Bouncing Basics and adding Drag and Follow through, in this case he will apply them to a pendulum rig.

Please download the blender file here

12 Comments

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carbet99

17th August 2020 - 21:41

This is not the best tutorial, but its fine.

Justice magagane

7th November 2020 - 23:02

this was a great explainer video but can you make one where you do a step by step tutorial

Pablo Fournier

25th November 2020 - 17:34

@Justice magagane at the moment we are busy with the production of the sprites project, maybe in the future

myanimationadventure

17th August 2020 - 16:03

SOLVED: Changed Transform Pivot Point to Individual Origins instead of Bounding Box Centre. (Located at the top of the screen)

Hi guys, i'm having a problem with the rig in that i can't use it to rotate all three points of the pendulum as per the video at 04:34.

If I select all of the FK parts of the pendulum and rotate, they all rotate together and remain straight, instead of individually as per 04:34.

Any ideas?

Screenshot 2020-08-17 at 15.02.53.png

Pablo Fournier

17th August 2020 - 16:20

*@myanimationadventure* Hi!!! that is because you have to set up your transform pivot point to individual origins and at the moment you have it at 3d cursor

Pablo Fournier

17th August 2020 - 16:21

*@pablofurni* I'm late!!! sorry i didnt read you solved it already

myanimationadventure

17th August 2020 - 21:21

*@pablofurni* No worries, thanks for the response anyway! :D

cbsemaths029

26th March 2020 - 15:32

PROBLEM rig pivot while rotating

Pablo Fournier

26th March 2020 - 18:54

*@cbsemaths029* Hi!! could you define a bit more the problem, like this we can try to solve it? thanks

Aleksey Novykov

13th May 2020 - 15:32

Hello. New to blender. I thought that animations like these are done using physics simulations. Am I wrong? If no, why you choose to do it manually? thanks.

Pablo Fournier

13th May 2020 - 15:38

*@Aleksey Novykov* hi!! welcome!!! depends on the production and what you are animating, if it is a prop or hair you can do it with simulation, but if it is part of the character maybe you need to animated by hand.... Anyway this is a learning exercise to learn how drag and follow works, and that principle you can apply to other things like a leg or an arm (that is kinda like a swing) Hope this was helpful

Renier Boshoff

12th December 2020 - 13:00

Nice tutorial showing the thought process. If one practices with the rig and do your own version, then you learn much faster!

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