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31st August 2019
info License: CC-BYAuthor
In this video Pablo will talk about some of the animation principles seeing in the Bouncing Basics and adding Drag and Follow through, in this case he will apply them to a pendulum rig.
Please download the blender file here
12 Comments
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carbet99
17th August 2020 - 21:41
This is not the best tutorial, but its fine.
Justice magagane
7th November 2020 - 23:02
this was a great explainer video but can you make one where you do a step by step tutorial
Pablo Fournier
25th November 2020 - 17:34
@Justice magagane at the moment we are busy with the production of the sprites project, maybe in the future
myanimationadventure
17th August 2020 - 16:03
SOLVED: Changed Transform Pivot Point to Individual Origins instead of Bounding Box Centre. (Located at the top of the screen)
Hi guys, i'm having a problem with the rig in that i can't use it to rotate all three points of the pendulum as per the video at 04:34.
If I select all of the FK parts of the pendulum and rotate, they all rotate together and remain straight, instead of individually as per 04:34.
Any ideas?
Pablo Fournier
17th August 2020 - 16:20
*@myanimationadventure* Hi!!! that is because you have to set up your transform pivot point to individual origins and at the moment you have it at 3d cursor
Pablo Fournier
17th August 2020 - 16:21
*@pablofurni* I'm late!!! sorry i didnt read you solved it already
myanimationadventure
17th August 2020 - 21:21
*@pablofurni* No worries, thanks for the response anyway! :D
cbsemaths029
26th March 2020 - 15:32
PROBLEM rig pivot while rotating
Pablo Fournier
26th March 2020 - 18:54
*@cbsemaths029* Hi!! could you define a bit more the problem, like this we can try to solve it? thanks
Aleksey Novykov
13th May 2020 - 15:32
Hello. New to blender. I thought that animations like these are done using physics simulations. Am I wrong? If no, why you choose to do it manually? thanks.
Pablo Fournier
13th May 2020 - 15:38
*@Aleksey Novykov* hi!! welcome!!! depends on the production and what you are animating, if it is a prop or hair you can do it with simulation, but if it is part of the character maybe you need to animated by hand.... Anyway this is a learning exercise to learn how drag and follow works, and that principle you can apply to other things like a leg or an arm (that is kinda like a swing) Hope this was helpful
Renier Boshoff
12th December 2020 - 13:00
Nice tutorial showing the thought process. If one practices with the rig and do your own version, then you learn much faster!