You can join Blender Cloud for €9.90/month and get access to all of our training & film content instantly!
Login Join Blender Cloud5 Basic Body Mechanics
31st August 2019
info License: CC-BYAuthor
In this video Pablo goes over the animation principles seeing in the past videos and applying them on a jump animation made with the armless rig Sky.
Please download the blender file here
7 Comments
Join to comment publicly.
Silas O.
6th October 2019 - 01:22
I am really thankful for this course. Thanks to everyone who worked on it!
Talhat J
22nd October 2019 - 08:17
Hi! Can you do Tutorials instead of breakdowns?
Pablo Fournier
28th October 2019 - 12:18
*@Talhat J* probably we will continue doing them like breakdowns because they are easier to make and we don't have a lot of time, but we will see...
arunoda
31st December 2020 - 12:45
Thanks for this. Here's my version of this: https://www.instagram.com/p/CJdffNQntNw/
Theeverflare
13th January 2021 - 00:30
What is the difference between doing the constant type keyframe and the linear keyframe? Also which do i do more or even which do i do on what situation?
Pablo Fournier
13th January 2021 - 17:57
@Theeverflare constant will hold the pose until you create another one, with linear blender will interpolate for you between the poses. Personally I use constant when I have few poses and I want to show my work to get feedback. During the blocking phase I will be working switching between both but I will show my work on constant. Later in the splining pass I will switch to bezier and i will adjust the key that needs to be linear by hand
Theeverflare
15th January 2021 - 05:32
@Pablo Fournier i didn't expect that reply to be answered to be this quick thanks