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Course

Animation Fundamentals

insert_drive_file Course Overview
1 Bouncing Basics keyboard_arrow_down
  1. 01

    101 Simple Bouncing Ball (Part 01)

  2. 02

    101 Simple Bouncing Ball (Part02)

  3. insert_drive_file

    101 Simple Bouncing Ball (File)

  4. 04

    102 Sideways Bouncing Ball

  5. insert_drive_file

    102 Sideways Bouncing Ball (File)

  6. 06

    103 Falling Into Obstacles

  7. insert_drive_file

    103 Falling Into Obstacles (File)

2 Drag And Follow Through keyboard_arrow_down
  1. 01

    201 Single Swing

  2. insert_drive_file

    201 Single Swing (File)

3 Creating Personality keyboard_arrow_down
  1. 01

    301 Single Jump

  2. insert_drive_file

    301 Single Jump (File)

4 Walking Biped keyboard_arrow_down
  1. 01

    401 Walking Vanilla (Part 01)

  2. 02

    401 Walking Vanilla (Part 02)

  3. 03

    401 Walking Vanilla (Part 03)

  4. 04

    401 Walking Vanilla (Part 04)

  5. insert_drive_file

    401 Walking Vanilla (File)

5 Basic Body Mechanics keyboard_arrow_down
  1. 01

    501 Sky Armless Jump

  2. insert_drive_file

    501 Sky Armless Jump (File)

6 Advanced Body Mechanics keyboard_arrow_down
  1. 01

    602 Weight Shift

  2. insert_drive_file

    602 Weight Shift (File)

7 Character Pantomime keyboard_arrow_down
  1. 01

    701 Walking

  2. insert_drive_file

    701 Walking (File)

Assets keyboard_arrow_down
  1. insert_drive_file

    Animation Fundamentals Rigs v1.0

    lock_open

Course

Animation Fundamentals

insert_drive_file Course Overview
1 Bouncing Basics keyboard_arrow_down
  1. 01

    101 Simple Bouncing Ball (Part 01)

  2. 02

    101 Simple Bouncing Ball (Part02)

  3. insert_drive_file

    101 Simple Bouncing Ball (File)

  4. 04

    102 Sideways Bouncing Ball

  5. insert_drive_file

    102 Sideways Bouncing Ball (File)

  6. 06

    103 Falling Into Obstacles

  7. insert_drive_file

    103 Falling Into Obstacles (File)

2 Drag And Follow Through keyboard_arrow_down
  1. 01

    201 Single Swing

  2. insert_drive_file

    201 Single Swing (File)

3 Creating Personality keyboard_arrow_down
  1. 01

    301 Single Jump

  2. insert_drive_file

    301 Single Jump (File)

4 Walking Biped keyboard_arrow_down
  1. 01

    401 Walking Vanilla (Part 01)

  2. 02

    401 Walking Vanilla (Part 02)

  3. 03

    401 Walking Vanilla (Part 03)

  4. 04

    401 Walking Vanilla (Part 04)

  5. insert_drive_file

    401 Walking Vanilla (File)

5 Basic Body Mechanics keyboard_arrow_down
  1. 01

    501 Sky Armless Jump

  2. insert_drive_file

    501 Sky Armless Jump (File)

6 Advanced Body Mechanics keyboard_arrow_down
  1. 01

    602 Weight Shift

  2. insert_drive_file

    602 Weight Shift (File)

7 Character Pantomime keyboard_arrow_down
  1. 01

    701 Walking

  2. insert_drive_file

    701 Walking (File)

Assets keyboard_arrow_down
  1. insert_drive_file

    Animation Fundamentals Rigs v1.0

    lock_open

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1 Bouncing Basics

101 Simple Bouncing Ball (Part 01)

5th September 2019

info License: CC-BY
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Author

Nacho Conesa

In this video Hjalti will talk about the animation principles Timing and Rhythm, Spacing and squash and Stretch. He will apply them to a bouncing ball.

Please download the blender file here

21 Comments

Join to comment publicly.

Godwin Jimoh

29th May 2020 - 20:09

Ok, this is probably Animator mentor but for blender! I subscribed to the cloud today and I'm super hyped seeing this here. can't wait to get started

dan12

7th February 2020 - 18:16

"Squash ANS", that reaction haha ;)

Gemma María Rull

20th September 2019 - 15:50

OMG, this all updated already? no excuse to miss it.

Gregory Dymitrowicz

10th October 2019 - 23:00

Hjalti, just wanted to say I appreciate all these new animation courses, thanks for being so enthusiastic and thorough.

ausmmm3

20th September 2019 - 23:04

yaaay thanks for this

Mike Erwin

21st September 2019 - 22:12

grrreen!

Good visual explanation of these concepts.

ausmmm3

26th December 2019 - 08:20

i wish there was a triple like button for this course. thank you for explaining the what and the why

Huân Lê-Vương

17th August 2020 - 04:01

Hello, can we do this in simulation?

Jörg Krempien

26th October 2020 - 23:13

@Huân Lê-Vương Yeah, but then there is no artistic soul in it and its harder to control.

Peter Kmet

3rd January 2021 - 16:16

Love this so far. Signed up to blender cloud because of this. It's so difficult to find good animation tutorials online, even paid. Very happy to have found this :)

dan12

7th February 2020 - 18:26

At around 31 minutes when discussing spacing favoring in the opposite direction of the bouncing ball, I found that imagining a "hovering" object acting like a spring w/ downwards force and then released helped visualize this in a setting/use case where you might want to apply this principle.

nonfatmatt

2nd March 2020 - 01:09

This is probably the best 3d animation course I've seen.

Maria Silva

7th March 2020 - 16:45

I learned and had as much fun. Thanks.

tallaridaj

26th March 2020 - 15:24

3:30 bouyancy = the ability or tendency to float in water or air or some other fluid. bounciness = the quality of a substance that is able to rebound

rafarutoguts

17th May 2020 - 10:44

Bonjour, existe t-il une traduction française s'il vous plaît?

Johnny Shumway

24th May 2020 - 02:35

This is so good, I learned so much in this video!

shakenjuggler

22nd June 2020 - 20:12

The lines you start drawing in relation to the bounce effect (5:41) started me thinking of the Golden Ratio and the Fibonacci number which, in my limited mind, are one and the same. If converted to units of measurements and reversed, you can almost map this animation out without the reference. For example, if you started with a unit of 34 for the first bounce, the next units of distance would be 21, 13, 8, 5, 3, 2, 1, 1 then zero.

odb592

25th June 2020 - 13:15

Damn I've paid for subscription but never got here ..... Many thanks, great video I've learned a lot of :) , lol does remind fibonacci sequence

Carmela Zabala

5th January 2021 - 16:35

Honestly, the sound effects of the ball moving are probably my favorite part. You know, in addition to the absolutely fantastic content.

d.zaleckis

6th February 2021 - 19:59

Honestly video is too long for only 3 principles of animation. For me same 3 principles are explained way better (visually) and quicker in below video. https://www.youtube.com/watch?v=uDqjIdI4bF4&list=PL-bOh8btec4CXd2ya1NmSKpi92U_l6ZJd&index=13

bryanharrison369

2nd March 2021 - 18:30

I appreciate the videos, however, a ball doesn't stretch BEFORE it hits the ground. this ignores a fundamental principle. for an object to react to a force, the force must first be acted upon it. As its falling, its going to maintain its shape until it is squashed by the impact of hitting the ground. Once it hits the ground and squashes, then when it comes up up again, it will stretch as a reaction to being squashed by the ground. So. Its in the air, its round. It hits the ground, it squashes. It comes off of the ground and reacts to the squash by stretching a little, then settles back into its round state.

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