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1 Bouncing Basics
5th September 2019
This video is the continuation of Simple Bouncing Ball part 1
Please download the blender file here
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22nd September 2019 - 18:50
It would be nice to have included the bit where you added a rig. It just magically appeared. It's put me off a little bit as I like the whole process from a to z. I am trying to work out how to see the rig (bones) but it won't let me because it is a proxy. So there seems a whole step here which I am missing.
6th February 2020 - 21:35
*@Andy Rumble* stuck because of this.
26th March 2020 - 15:40
*@Andy Rumble* totally agree
7th May 2020 - 11:09
*@tallaridaj* if you have a subscription you could go to the humane rigging course, they begin by teaching how to rig a bouncy ball for 2d animation(which is enough for at least the first part of this course. :)
27th September 2019 - 05:33
Dude It was great but not looking at the keys you are pressing is driving me crazy, I'm new-new to animation in blender or any 3D software and I get the main point you are getting at but not how you did it.
22nd October 2019 - 07:26
*@David OB* im having the same issues can anyone tell us the keys he presses for copying keys and changing to color im at 1232 and kinda lost at what keys are being used..
7th November 2019 - 07:15
This would really help to have an overlay showing the keys used. Some hunting around the menus helped.
21st May 2020 - 10:15
*@David OB* Same issue here. No key display at all. So, I have to play back the video many times to try what is the key that he used.
4th March 2020 - 13:51
I hope this helps for those who don't know the short cuts.
V - set keyframe handle type( free, aligned..etc)
R - Set keyframe type( Extreme, breakdown...etc)
Ctrl tab - To switch between action editor and graph editor(Where he did the height editing and Squash and stretch)
8th February 2020 - 20:58
really like your silky smile seeing the life in the ball. That's the magic of animation
10th February 2020 - 16:32
it looks like so
20th September 2019 - 16:57
Interesting that an apparently innocent ball needs already such a complex rig. But yeah, let's just understand everything why...
29th January 2020 - 11:24
Why u need scale z axes while animating squash?
15th October 2019 - 03:15
hello my frien, can you tellme where is the colection GRP-Ball? please :)
23rd October 2019 - 07:48
*@blenderfundabit* if you look under assets you should find it there it took me a min I tried to files that with the lesson and thats not it
27th October 2019 - 01:26
*@dustin.meyer.001* thank you man :)
23rd October 2019 - 07:03
I can do the step of the very beginning I try and link the file that works and then I do proxy that works than type in rig and tons of stuff comes up but nothing called ball....what am I missing im so lost.... --edit im found what the issue is if you do all the steps but you need to put it in a collection and also I did the proxy from the windows not hotkey when you do it it will ask you which rig and you select the right one you should see the rig controls and than hit tab and pose mode to edit the sphere.
11th November 2019 - 09:58
hello , i have trouble , when i link i cant see GRP collection , the file only show ball1 ball2..and extra :(
28th March 2020 - 23:34
Please try as much as possible to tell we the beginners what keys you are pressing or at least activate your screencast keys next time. It's hard to follow especially the dope sheet part, my curves cross the base (the ground on which the ball is supposed to bounce - I use G to move it).
4th April 2020 - 11:52
I am watching this and wondering if there's not a way to preserve the volume of the object so you only have to squish the thing on one axis - the maintain volume modifier it seems to be called. Is this cheating? :)
13th April 2020 - 02:06
*@ben.allen1886* as far as I remember, @hjalti will explain, there is a principle in animation to maintain the volume proportionally, therefore you cannot work on only one axis. Or do you mean a way to have the calculation done for you moving only one axis? how is the computer going to know what you want to do with your animation to that extend? I just think...
13th April 2020 - 20:13
*@Gemma María Rull* it's a bone constrait that I ended up using - maintain volume. Basically when I squish one axis the others stretch and vice versa.
21st May 2020 - 11:50
*@ben.allen1886* There's a nice addition he seems to have which I imagine could potentially be automated in a similar manner to what you are talking about where he has little handles for north, south, east, west, up and down so that he can create more customized squashing and stretching. I like the simplicity of the rig that Nathan Vegdahl talks about in Humane rigging, but I'm excited to learn enough that I can add that layer of handles to the cardinal points of the ball AND have it maintain volume(I haven't tried yet...)
14th November 2020 - 23:39
@ben.allen1886 I also was wondering straight away why the Maintain Volume is not in the Rig. I created my own rig from the Humane Rigging Lessons that works nice. But I see I need to make some improvements to my own rig: I need a Root control and perhaps an additional helper for separate control for stretch.
6th December 2020 - 16:56
There are missing steps in this tutorial. The creator seems to be improvising from a general outline instead of taking the time to prepare things step-by-step.
6th December 2020 - 17:22
There is a rigging tutorial on this website called "Humane Rigging". It's also an example of a good tutorial. It states what the tutorial is and what it isn't. It includes careful step-by-step procedures while also providing general concepts before, during, and after the procedures. The tutorial here, "Animation Fundamentals" so far has the concepts but lacks guidance for an example-based tutorial. It's like I'm watching a friend do things with Blender while I have no clear path for how to get started myself.
6th February 2021 - 19:56
@mwksmith Totally agree, I stopped watching this video in the middle...
7th December 2020 - 01:35
In other words, this has so far been a lecture, not a tutorial. It has been educational, not an instance of training. I know more about animation, but that's it. Again please refer to "Humane Rigging" for an example of a good tutorial, which also provides fundamental concepts.
17th January 2021 - 11:17
This tutorial is surely not meant for beginners.No explanations about channels, no explanations about how to insert keyframes for certain channels at certain positions. I gave up at around 9:50. No idea how to get to this starting position. I first have to look for a more basic tutorial about animation.