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Course

Learn Character Modeling

insert_drive_file Course Overview
Assets keyboard_arrow_down
  1. insert_drive_file

    Reference Images

  2. insert_drive_file

    Blenderella Topology Markers

  3. insert_drive_file

    Blenderella

01. References keyboard_arrow_down
  1. 01

    01 - Head

  2. 02

    02 - Ortho Body

  3. 03

    03 - Ortho Hand

02. Head keyboard_arrow_down
  1. 01

    01 - Eyeball and Cornea

  2. 02

    02 - Background Images

  3. 03

    03 - Eye Socket Blocking

  4. 04

    04 - Nose Blocking

  5. 05

    05 - Mouth Blocking

  6. 06

    06 - Eyeball Fitting

  7. 07

    07 - Eye Socket Detailing

  8. 08

    08 - Mouth Detailing

  9. 09

    09 - Nose Detailing

  10. 10

    10 - Cheek, Jaw, Forehead, Scalp

  11. 11

    11 - Neck

  12. 12

    12 - Shaping

  13. 13

    13 - Ear

  14. 14

    14 - Final Shaping

  15. 15

    15 - Geometry Eyelashes

03. Body keyboard_arrow_down
  1. 01

    01 - Background Images

  2. 02

    02 - Torso

  3. 03

    03 - Pelvis

  4. 04

    04 - Leg

  5. 05

    05 - Arm

  6. 06

    06 - Fingers

  7. 07

    07 - Hand & Thumb

  8. 08

    08 - Resting Pose

04. Hair Geometry keyboard_arrow_down
  1. 01

    01 - Hair Base

  2. 02

    02 - Hair Strands

05. Clothing keyboard_arrow_down
  1. 01

    01 - Pants

  2. 02

    02 - Shirt

  3. 03

    03 - Boot

  4. 04

    04 - Masking under Clothing

  5. 05

    05 - Shirt and Corset, Part 2

  6. 06

    06 - Boot Detailing

  7. 07

    07 - Corset Detailing

  8. 08

    08 - Pants Finishing

06. Wrap Up keyboard_arrow_down
  1. 01

    01 - Wrap Up

Course

Learn Character Modeling

insert_drive_file Course Overview
Assets keyboard_arrow_down
  1. insert_drive_file

    Reference Images

  2. insert_drive_file

    Blenderella Topology Markers

  3. insert_drive_file

    Blenderella

01. References keyboard_arrow_down
  1. 01

    01 - Head

  2. 02

    02 - Ortho Body

  3. 03

    03 - Ortho Hand

02. Head keyboard_arrow_down
  1. 01

    01 - Eyeball and Cornea

  2. 02

    02 - Background Images

  3. 03

    03 - Eye Socket Blocking

  4. 04

    04 - Nose Blocking

  5. 05

    05 - Mouth Blocking

  6. 06

    06 - Eyeball Fitting

  7. 07

    07 - Eye Socket Detailing

  8. 08

    08 - Mouth Detailing

  9. 09

    09 - Nose Detailing

  10. 10

    10 - Cheek, Jaw, Forehead, Scalp

  11. 11

    11 - Neck

  12. 12

    12 - Shaping

  13. 13

    13 - Ear

  14. 14

    14 - Final Shaping

  15. 15

    15 - Geometry Eyelashes

03. Body keyboard_arrow_down
  1. 01

    01 - Background Images

  2. 02

    02 - Torso

  3. 03

    03 - Pelvis

  4. 04

    04 - Leg

  5. 05

    05 - Arm

  6. 06

    06 - Fingers

  7. 07

    07 - Hand & Thumb

  8. 08

    08 - Resting Pose

04. Hair Geometry keyboard_arrow_down
  1. 01

    01 - Hair Base

  2. 02

    02 - Hair Strands

05. Clothing keyboard_arrow_down
  1. 01

    01 - Pants

  2. 02

    02 - Shirt

  3. 03

    03 - Boot

  4. 04

    04 - Masking under Clothing

  5. 05

    05 - Shirt and Corset, Part 2

  6. 06

    06 - Boot Detailing

  7. 07

    07 - Corset Detailing

  8. 08

    08 - Pants Finishing

06. Wrap Up keyboard_arrow_down
  1. 01

    01 - Wrap Up

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02. Head

01 - Eyeball and Cornea

24th September 2015

info License: CC-BY
flag Report Problem

Author

Francesco Siddi

Creating an eye.

20 Comments

Join to comment publicly.

Hissatsu Neko

21st July 2019 - 05:19

These videos are useless to absolute beginners using 2.8. I have no idea where some of these old options are. The object tools menu seems to work differently now.

laila.san

29th June 2020 - 03:07

*@Hissatsu Neko* then learn basics first :) there are no shortcuts...

Show more replies

Breagha

6th March 2021 - 14:14

@Hissatsu Neko Use F3 (or space, if that is your search hot key) and type in the name of the option you are short on.

Scott Taylor

26th July 2019 - 07:44

Please make an update for 2.8! I get that the principles are the same, but the shortcuts in this vid are now out-of-date.

dustin.meyer.001

22nd October 2019 - 07:09

*@Scott Taylor* agreed using 2.8 alot of stuff has been changed with interface alone.

Show more replies

Sergio Andrade Figueroa

11th September 2020 - 03:18

*@Scott Taylor* Only Change the Keymap to Blender 2.7* and all would be the same. I working in to Blender 2.49 - 2.79 - 2.83 2.90 and the shortcuts are the same in legacy Keymap. You can change it in the Splash window

Rémi Lavolée

27th October 2017 - 17:24

Can you tell me why do you convert triangles to quads ?

dustin.meyer.001

12th January 2019 - 06:10

*@Rémi Lavolée* in movies having quads is better for rendering and animation but for video games most engines prefer triangles if you bring in objects that have quads into video game engines like unreal or Unity they will actually triangulate them.

Maximilian Brehm

25th November 2017 - 15:54

There are so many questions this video lets unanswered. To start, why do you only explain the reason for the whole complex process in the end (catching light)? This makes it hard to understand many of the complex, in particular those sections where we are to work for ourselves. It would have been nice to get a short overview of what is to be modeled with an example picture.

Yule Mayevsky

27th January 2020 - 06:57

You really need to update these videos. Useless if you use 2.81.

Miro Jaeger

3rd November 2020 - 16:30

Is there a 2.90 version because most of the Settings moved to another place.

Jennifer Angelina Kersch

19th December 2020 - 22:30

Love this video, thank you for the details and steps! Definitely recommend newer users to learn the basics before getting into this. It's a huge learning curve

pat peer

30th November 2017 - 02:05

why are they using old version of blender

Forgotten Fantasies

30th November 2017 - 10:47

@peerfam010: There were old times... This training is from 2011.

dustin.meyer.001

12th January 2019 - 06:09

This series cannot be watched on android browser

Will

11th November 2019 - 17:03

This video is painful to watch. It pods along and is hideously out of date.

Graeme Anderson

27th February 2020 - 22:18

I followed along with Blender 2.82 yesterday. The majority of shortcuts mentioned in the video are still valid, save W for specials menu. The main difference, if you're using 2.8+, is left clicking instead of right-clicking for select and loop select. However, one can revert the key-bindings and select button to match the video by going to Blender Preferences->Keymap and using the Blender27X option from the Blender drop-down menu at the top.

Timothy Pulliam

16th August 2020 - 19:54

Is it necessary to turn triangles into quads? Or is it some optimization technique?

Dodi Sitorus

27th October 2020 - 13:33

I cannot scrolling the side view (list of part this course) until reaches the end of the main page.

Matthew Elliott

4th April 2021 - 05:02

Pretty good.

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