Hi, how did you scale outward, when I tried to do this, it made a tubular extrusion on an axis as opposed to all edges extruding away from the original edge loop... I hope that makes sense.
Stephen Petersen
12th March 2018 - 22:27
@Darren Herbert: Try E then esc (to escape the grab mode) then S to scale outwards.
Michael Porter
5th February 2019 - 09:34
Hi, I am having big problems with eye socket blocking. When I scale and adjust the circle to fit the eye in the front view the side view is too high.
Sergio Andrade Figueroa
10th September 2020 - 01:45
*@Michael Porter* in model sheets, never gonna fit exactly you want. its important to make the better model sheet you can. but it's always exist the possibilitie that something cant fit. so you need to choose what view you gonna take like proportions sheet, and the rest of the views are only referential.
SSShoemaker
23rd September 2019 - 00:57
I'm so confused! No matter what I do the eye placement is always off. How do I fix it?
Sergio Andrade Figueroa
10th September 2020 - 01:40
*@SSShoemaker* It's necessary put the eyelids vertices follow the Eyeball outline. it's i kind of complicated because the rest of the face its not rounded. all its matter of practice.
BB
31st August 2020 - 16:36
i'm newber how can i see through object
Sergio Andrade Figueroa
10th September 2020 - 01:34
*@BB* What version of Blender you are using?, You need to put the Keymap configuration in Blender 2.7* to understand and follow this tutorial. The Key to see Through is the Z key in EDIT MODE.
Breagha
25th March 2021 - 22:52
When you start placing the vertices of the circle around the eye, skip ahead to 8:30 for better explanation on how to place them, before returning to 1:10. You'll need this knowledge if you don't want to keep adjusting them later on.
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Darren Herbert
12th March 2018 - 15:49
Hi, how did you scale outward, when I tried to do this, it made a tubular extrusion on an axis as opposed to all edges extruding away from the original edge loop... I hope that makes sense.
Stephen Petersen
12th March 2018 - 22:27
@Darren Herbert: Try E then esc (to escape the grab mode) then S to scale outwards.
Michael Porter
5th February 2019 - 09:34
Hi, I am having big problems with eye socket blocking. When I scale and adjust the circle to fit the eye in the front view the side view is too high.
Sergio Andrade Figueroa
10th September 2020 - 01:45
*@Michael Porter* in model sheets, never gonna fit exactly you want. its important to make the better model sheet you can. but it's always exist the possibilitie that something cant fit. so you need to choose what view you gonna take like proportions sheet, and the rest of the views are only referential.
SSShoemaker
23rd September 2019 - 00:57
I'm so confused! No matter what I do the eye placement is always off. How do I fix it?
Sergio Andrade Figueroa
10th September 2020 - 01:40
*@SSShoemaker* It's necessary put the eyelids vertices follow the Eyeball outline. it's i kind of complicated because the rest of the face its not rounded. all its matter of practice.
BB
31st August 2020 - 16:36
i'm newber how can i see through object
Sergio Andrade Figueroa
10th September 2020 - 01:34
*@BB* What version of Blender you are using?, You need to put the Keymap configuration in Blender 2.7* to understand and follow this tutorial. The Key to see Through is the Z key in EDIT MODE.
Breagha
25th March 2021 - 22:52
When you start placing the vertices of the circle around the eye, skip ahead to 8:30 for better explanation on how to place them, before returning to 1:10. You'll need this knowledge if you don't want to keep adjusting them later on.