Blender Animation Workflow
21st May 2019
In this video I'm going to cover how to create and manage collections.
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2nd September 2019 - 17:09
Is there a reason you separate out the geometry collection from the armature collection? When trying to figure this out for myself, I make collections based off characters like "Spring", which would include both geometry and rig.
2nd September 2019 - 17:42
Hey *@Scott Petrovic*, I usually do it to be able to hide rigs quickly, but keeping the geometry, so I have a clean view of the model. Now there is a few new methods like hiding the overlays or just hiding the bones in the overlays menu