Blender Cloud
Films Training Blog Libraries Services
search Login Join Blender Cloud
Films
Training
Blog
Libraries
Services
Search
Login
Join

Workshop

Creature Factory 2

insert_drive_file Workshop Overview
01 - First steps keyboard_arrow_down
  1. 01

    Introduction

    lock_open
  2. 02

    A Quick Concept

  3. 03

    Base Mesh

02 - Sculpting keyboard_arrow_down
  1. 01

    Multires

  2. 02

    Dynamic Topology

  3. 03

    Detailing Hands and Feet

03 - Retopology keyboard_arrow_down
  1. 01

    Getting Started

  2. 02

    Order into Chaos

  3. 03

    Mouth and Teeth

  4. 04

    Arms, Feet, and Back

  5. 05

    Fixing Errors and Wrapping Up

04 - Finalizing the Mesh keyboard_arrow_down
  1. 01

    UV Unwrapping

  2. 02

    Baking and Displacing

  3. 03

    Fixing Eyes and Sockets

  4. 04

    Last Corrections

05 - Rigging keyboard_arrow_down
  1. 01

    Basic Bones

  2. 02

    Footroll Setup

  3. 03

    Palm Control

  4. 04

    Tidying Up

  5. 05

    Knee Target

  6. 06

    Finger Setup

  7. 07

    Eye Setup

  8. 08

    Mirroring Gruntwork

  9. 09

    Deformation and Weight Painting

  10. 10

    Eyeblink Shape Keys

  11. 11

    Custom Bone Shapes

  12. 12

    Fixing the Jaw

06 - Bump Map keyboard_arrow_down
  1. 01

    Simple Wrinkles

    lock_open
  2. 02

    Preparation and Skin Direction

    lock_open
  3. 03

    Creating a Stencil Texture for Scales

    lock_open
  4. 04

    Working with Stencil Textures

    lock_open
  5. 05

    Detailing the Head

    lock_open
  6. 06

    Mouth and Tongue

    lock_open
  7. 07

    More Details!

    lock_open
  8. 08

    Fixing Seams Artifacts

    lock_open
  9. 09

    Hands and Feet

    lock_open
  10. 10

    Fine Details and Finalizing

    lock_open
07 - Color and Specular Map keyboard_arrow_down
  1. 01

    Eyes

  2. 02

    Blocking Out the Body

  3. 03

    First Detail Pass

  4. 04

    Veins and Blood Vessels

  5. 05

    Baking the Final Color Map

  6. 06

    Specular Map

08 - Material Setup keyboard_arrow_down
  1. 01

    Body

  2. 02

    Eyes

09 - Final Render keyboard_arrow_down
  1. 01

    Turntable Light Setup

Assets keyboard_arrow_down
  1. insert_drive_file

    Custom Brushes

  2. insert_drive_file

    Artwork

  3. insert_drive_file

    Files

    lock_open

Workshop

Creature Factory 2

insert_drive_file Workshop Overview
01 - First steps keyboard_arrow_down
  1. 01

    Introduction

    lock_open
  2. 02

    A Quick Concept

  3. 03

    Base Mesh

02 - Sculpting keyboard_arrow_down
  1. 01

    Multires

  2. 02

    Dynamic Topology

  3. 03

    Detailing Hands and Feet

03 - Retopology keyboard_arrow_down
  1. 01

    Getting Started

  2. 02

    Order into Chaos

  3. 03

    Mouth and Teeth

  4. 04

    Arms, Feet, and Back

  5. 05

    Fixing Errors and Wrapping Up

04 - Finalizing the Mesh keyboard_arrow_down
  1. 01

    UV Unwrapping

  2. 02

    Baking and Displacing

  3. 03

    Fixing Eyes and Sockets

  4. 04

    Last Corrections

05 - Rigging keyboard_arrow_down
  1. 01

    Basic Bones

  2. 02

    Footroll Setup

  3. 03

    Palm Control

  4. 04

    Tidying Up

  5. 05

    Knee Target

  6. 06

    Finger Setup

  7. 07

    Eye Setup

  8. 08

    Mirroring Gruntwork

  9. 09

    Deformation and Weight Painting

  10. 10

    Eyeblink Shape Keys

  11. 11

    Custom Bone Shapes

  12. 12

    Fixing the Jaw

06 - Bump Map keyboard_arrow_down
  1. 01

    Simple Wrinkles

    lock_open
  2. 02

    Preparation and Skin Direction

    lock_open
  3. 03

    Creating a Stencil Texture for Scales

    lock_open
  4. 04

    Working with Stencil Textures

    lock_open
  5. 05

    Detailing the Head

    lock_open
  6. 06

    Mouth and Tongue

    lock_open
  7. 07

    More Details!

    lock_open
  8. 08

    Fixing Seams Artifacts

    lock_open
  9. 09

    Hands and Feet

    lock_open
  10. 10

    Fine Details and Finalizing

    lock_open
07 - Color and Specular Map keyboard_arrow_down
  1. 01

    Eyes

  2. 02

    Blocking Out the Body

  3. 03

    First Detail Pass

  4. 04

    Veins and Blood Vessels

  5. 05

    Baking the Final Color Map

  6. 06

    Specular Map

08 - Material Setup keyboard_arrow_down
  1. 01

    Body

  2. 02

    Eyes

09 - Final Render keyboard_arrow_down
  1. 01

    Turntable Light Setup

Assets keyboard_arrow_down
  1. insert_drive_file

    Custom Brushes

  2. insert_drive_file

    Artwork

  3. insert_drive_file

    Files

    lock_open

You need to login to view this content

You can join Blender Cloud for €9.90/month and get access to all of our training & film content instantly!

Login Join Blender Cloud

01 - First steps

Base Mesh

24th September 2015

info License: CC-BY
flag Report Problem

Author

Francesco Siddi

Crafting a very rough base mesh to be detailed using the sculpting tools. Much of its structure will be re-used for retopology later.

15 Comments

Join to comment publicly.

flackshotgfx

16th May 2017 - 04:47

thx I paid for sub just for this

Jeffrey Hurd

11th October 2016 - 20:57

Great Video. Thank you

flackshotgfx

22nd May 2017 - 05:07

should of had screencast keys on

Felix Lucas

3rd April 2016 - 09:29

I just paid for my suscription here primarily to watch this tutorial serie and I can't watch or download almost any video. It keep telling me "Video Not Found".

Ugnius Tarvydas

3rd April 2016 - 20:08

@felixlucas38: Same here .

Show more replies

Andy Goralczyk

4th April 2016 - 11:18

@ugnius.tarvydas: the web team is working on it. the videos should be back soon! sorry for the inconvenience.

Ricky Purnell

7th August 2016 - 12:54

@Andy Goralczyk: This video was working for me yesterday but not today. Same error.

Philip Leclerc

26th August 2016 - 22:05

@Felix Lucas<span class="username">(felixlucas38)</span>:

Likewise. If the videos aren't back up shortly I'll be cancelling my subscription - was on the fence about it in the first place and this isn't helping.

Francesco Siddi

27th August 2016 - 12:15

@Felix Lucas<span class="username">(felixlucas38)</span>: Links are up again. We are monitoring the situation in real time and working on a long-term fix since yesterday.

Omar Al Washmy

25th June 2017 - 10:57

How to make extrude over point clicked ( Shortcut please )

Andy Goralczyk

11th July 2017 - 10:23

@omar: Hold down CTRL and click anywhere you want to extrude your current selection.

Show more replies

Omar Al Washmy

12th July 2017 - 15:21

@andy: Thanx ^^

chungking2339

5th May 2020 - 22:59

im trying to follow this video in 2020 with blender 2.83, is there anyway to get an update of the key maps and where certain tools have been changed to or if there names have changed i paid for the subscription just for this video series, would suck if i cant use it because of this

Lisus

21st June 2020 - 12:50

Nice video. What did you use in 4:10 to model so smoothly?

Andy Goralczyk

22nd June 2020 - 10:48

*@ania.lap* Thanks! I'm using proportional editing: https://docs.blender.org/manual/en/latest/editors/3dview/controls/proportional_editing.html

Blender Cloud

Blender Cloud is the creative hub for your projects, powered by Free and Open Source Software.

Facebook Logo Twitter Logo YouTube Logo
  • Films
  • Training
  • Blog
Services
  • Add-on
  • Blender Sync
  • Attract
  • Flamenco
  • Image Sharing
Libraries
  • HDRIs
  • Textures
  • Characters
  • Art Gallery
Cloud
  • Terms & Conditions
  • Privacy Policy
  • Contact
Blender.org
Loading...