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04 - Finalizing the Mesh
24th September 2015
Learn about baking and displacing.
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25th November 2015 - 15:42
What is the purpose of using the displacement modifier as opposed to just using shrink wrap with a high vertex density? Is the same thing accomplished? reason I ask is that I can't seem to get the baked displacement texture to match the detail level of my high poly model. thanks for help!
25th November 2015 - 15:52
You'll always get a faster rig performance when you're baking down the displacement, also you decrease the risk of having artefacts where the shrinkwrapped meshes don't align properly.
lack of detail is an issue that wont be addressed properly until we have a more robust rendertime displacement, until then you need to have a) a high level of subdivision and b) a sufficiently high-res displacement map.