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Course

Game Asset Creation

insert_drive_file Course Overview
Intro keyboard_arrow_down
  1. 01

    Introduction

Section 1 - Understanding the Interface keyboard_arrow_down
  1. 01

    Chapter 01 - First Encounters

    lock_open
  2. 02

    Chapter 02 - Navigation

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  3. 03

    Chapter 03 - Layout Customizing

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  4. 04

    Chapter 04 - User Preference Changes

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Section 2 - Navigation keyboard_arrow_down
  1. 01

    Chapter 01 - Menus, Modes and Display

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  2. 02

    Chapter 02 - Navigation

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  3. 03

    Chapter 03 - Layers and Snapping

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Section 3 - Modeling keyboard_arrow_down
  1. 01

    Chapter 01 - Mesh Data, Object Data

  2. 02

    Chapter 02 - Object Tools

  3. 03

    Chapter 03 - Mesh Tools - Extrude

  4. 04

    Chapter 04 - Mesh Tools - Bevel

  5. 05

    Chapter 05 - Mesh Tools - Subdivide

  6. 06

    Chapter 06 - Mesh Tools - Working With Loops

  7. 07

    Chapter 07 - Mesh Tools - Vertex Connect

  8. 08

    Chapter 08 - Mesh Tools - Inset

  9. 09

    Chapter 09 - Mesh Tools - Merging

  10. 10

    Chapter 10 - Mesh Tools - Knife Tool

Section 4 - Modeling a Game Asset keyboard_arrow_down
  1. 01

    Chapter 01 - Ref Images & Traffic Cone Blockout

  2. 02

    Chapter 02 - Traffic Cone Modeling

  3. 03

    Chapter 03 - Normal Editing - Smooth/Hard Edges

  4. 04

    Chapter 04 - High Res Traffic Cone

  5. 05

    Chapter 05 - Camera Modeling

  6. 06

    Chapter 06 - Modeling With Curves

  7. 07

    Chapter 07 - Finishing The Camera Model

  8. 08

    Chapter 08 - Removing NGons

  9. 09

    Chapter 09 - Hi Res Lens And Ribbed Cable

  10. 10

    Chapter 10 - Organizing And Naming Objects

Section 5 - UVs keyboard_arrow_down
  1. 01

    Chapter 01 - UVs Overview

    lock_open
  2. 02

    Chapter 02 - Mirror Modifier

  3. 03

    Chapter 03 - UV Unwrapping The Base

  4. 04

    Chapter 04 - UV Unwrapping The Cable

  5. 05

    Chapter 05 - UV Unwrapping The Cone

  6. 06

    Chapter 06 - UV Final Layout

Section 6 - Baking keyboard_arrow_down
  1. 01

    Chapter 01 - Baking Setup And Creating Images

  2. 02

    Chapter 02 - Baking Ambient Occlusion

  3. 03

    Chapter 03 - Baking Normal Maps

  4. 04

    Chapter 04 - Creating The Base Color Materials

  5. 05

    Chapter 05 - Baking The Base Color

  6. 06

    Chapter 06 - Setting Up A Complete Material

  7. 07

    Chapter 07 - Cord Baking And Multiple UV Sets

  8. 08

    Chapter 08 - Baking The Camera Lens

Section 7 - 3D Painting keyboard_arrow_down
  1. 01

    Chapter 01 - 3D Painting Setup

  2. 02

    Chapter 02 - Painting A Vertical Gradient

  3. 03

    Chapter 03 - Multi Layered Painting

  4. 04

    Chapter 04 - Worn Edges With Cavity Masking

  5. 05

    Chapter 05 - Baking All Layers Down To 1

Section 8 - Importing and Exporting keyboard_arrow_down
  1. 01

    Chapter 01 - Importing A TF2 Character

  2. 02

    Chapter 02 - Rigging And Placing The Asset

  3. 03

    Chapter 03 - LOD Creation

  4. 04

    Chapter 04 - Exporting As OBJ

  5. 05

    Chapter 05 - Importing Into Team Fortress 2

Assets keyboard_arrow_down
  1. insert_drive_file

    Attribution & Links

  2. insert_drive_file

    ConeCamHat.obj

  3. insert_drive_file

    ConeCamHat_LOD.obj

Images And Textures keyboard_arrow_down
  1. insert_drive_file

    Ref - camera-712122_1920-color.jpg

  2. insert_drive_file

    Ref - caution-389408_1920-color.jpg

Blend Files keyboard_arrow_down
  1. insert_drive_file

    Asset 01 - Modeling

  2. insert_drive_file

    Asset 02 - UVing

  3. insert_drive_file

    Asset 03 - Baking

  4. insert_drive_file

    Asset 04 - Texturing

  5. insert_drive_file

    Asset 05 - Exporting And Importing

  6. insert_drive_file

    Camera Fly Example Geometry

Course

Game Asset Creation

insert_drive_file Course Overview
Intro keyboard_arrow_down
  1. 01

    Introduction

Section 1 - Understanding the Interface keyboard_arrow_down
  1. 01

    Chapter 01 - First Encounters

    lock_open
  2. 02

    Chapter 02 - Navigation

    lock_open
  3. 03

    Chapter 03 - Layout Customizing

    lock_open
  4. 04

    Chapter 04 - User Preference Changes

    lock_open
Section 2 - Navigation keyboard_arrow_down
  1. 01

    Chapter 01 - Menus, Modes and Display

    lock_open
  2. 02

    Chapter 02 - Navigation

    lock_open
  3. 03

    Chapter 03 - Layers and Snapping

    lock_open
Section 3 - Modeling keyboard_arrow_down
  1. 01

    Chapter 01 - Mesh Data, Object Data

  2. 02

    Chapter 02 - Object Tools

  3. 03

    Chapter 03 - Mesh Tools - Extrude

  4. 04

    Chapter 04 - Mesh Tools - Bevel

  5. 05

    Chapter 05 - Mesh Tools - Subdivide

  6. 06

    Chapter 06 - Mesh Tools - Working With Loops

  7. 07

    Chapter 07 - Mesh Tools - Vertex Connect

  8. 08

    Chapter 08 - Mesh Tools - Inset

  9. 09

    Chapter 09 - Mesh Tools - Merging

  10. 10

    Chapter 10 - Mesh Tools - Knife Tool

Section 4 - Modeling a Game Asset keyboard_arrow_down
  1. 01

    Chapter 01 - Ref Images & Traffic Cone Blockout

  2. 02

    Chapter 02 - Traffic Cone Modeling

  3. 03

    Chapter 03 - Normal Editing - Smooth/Hard Edges

  4. 04

    Chapter 04 - High Res Traffic Cone

  5. 05

    Chapter 05 - Camera Modeling

  6. 06

    Chapter 06 - Modeling With Curves

  7. 07

    Chapter 07 - Finishing The Camera Model

  8. 08

    Chapter 08 - Removing NGons

  9. 09

    Chapter 09 - Hi Res Lens And Ribbed Cable

  10. 10

    Chapter 10 - Organizing And Naming Objects

Section 5 - UVs keyboard_arrow_down
  1. 01

    Chapter 01 - UVs Overview

    lock_open
  2. 02

    Chapter 02 - Mirror Modifier

  3. 03

    Chapter 03 - UV Unwrapping The Base

  4. 04

    Chapter 04 - UV Unwrapping The Cable

  5. 05

    Chapter 05 - UV Unwrapping The Cone

  6. 06

    Chapter 06 - UV Final Layout

Section 6 - Baking keyboard_arrow_down
  1. 01

    Chapter 01 - Baking Setup And Creating Images

  2. 02

    Chapter 02 - Baking Ambient Occlusion

  3. 03

    Chapter 03 - Baking Normal Maps

  4. 04

    Chapter 04 - Creating The Base Color Materials

  5. 05

    Chapter 05 - Baking The Base Color

  6. 06

    Chapter 06 - Setting Up A Complete Material

  7. 07

    Chapter 07 - Cord Baking And Multiple UV Sets

  8. 08

    Chapter 08 - Baking The Camera Lens

Section 7 - 3D Painting keyboard_arrow_down
  1. 01

    Chapter 01 - 3D Painting Setup

  2. 02

    Chapter 02 - Painting A Vertical Gradient

  3. 03

    Chapter 03 - Multi Layered Painting

  4. 04

    Chapter 04 - Worn Edges With Cavity Masking

  5. 05

    Chapter 05 - Baking All Layers Down To 1

Section 8 - Importing and Exporting keyboard_arrow_down
  1. 01

    Chapter 01 - Importing A TF2 Character

  2. 02

    Chapter 02 - Rigging And Placing The Asset

  3. 03

    Chapter 03 - LOD Creation

  4. 04

    Chapter 04 - Exporting As OBJ

  5. 05

    Chapter 05 - Importing Into Team Fortress 2

Assets keyboard_arrow_down
  1. insert_drive_file

    Attribution & Links

  2. insert_drive_file

    ConeCamHat.obj

  3. insert_drive_file

    ConeCamHat_LOD.obj

Images And Textures keyboard_arrow_down
  1. insert_drive_file

    Ref - camera-712122_1920-color.jpg

  2. insert_drive_file

    Ref - caution-389408_1920-color.jpg

Blend Files keyboard_arrow_down
  1. insert_drive_file

    Asset 01 - Modeling

  2. insert_drive_file

    Asset 02 - UVing

  3. insert_drive_file

    Asset 03 - Baking

  4. insert_drive_file

    Asset 04 - Texturing

  5. insert_drive_file

    Asset 05 - Exporting And Importing

  6. insert_drive_file

    Camera Fly Example Geometry

Section 2 - Navigation

Chapter 01 - Menus, Modes and Display

24th September 2015

info License: CC-BY

lock_open Free

Download (14.1 MB)
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Author

Francesco Siddi

Exploring the contents of the first section of the headerbar in the 3D View.

9 Comments

Join to comment publicly.

Ton Roosendaal

30th December 2015 - 11:44

We solved an issue with CDN code creating unique urls. Things should be all fine again. Please check!

Matthew Michand

14th August 2017 - 22:49

Should the videos be repeating or auto advancing? I think it would make more sense for them to be advancing.

Pablo Vazquez

16th August 2017 - 15:40

@cueno: Hi! The repeat/loop feature was added mainly for short animation cycles, but I agree it gets on the way for longer training. We are planning improvements for tutorial series, auto-advance will definitely be there!

Gerald Butler

29th December 2015 - 13:53

I keep getting the following error when I try to wath videos (randomly): "HTM5: Video File Not Found" followed by a URL like, "http://test-blendercloud.r.worldssl.net/%3Chex-digits%3E/%3Chex-digits%3E.mp4?secure=%3Calphanumeric-digits%3E-%3Calphanumeric-digits%3E==,%3Cnumeric-digits%3E;".

This shows up in the Video Player when I click the "Play" button on the video. At first, when I started the series, episodes 3 & 4 were having this issue, but, then the issue went away for those episodes, but, then episodes 1&2 have the issue. Now, I'm up to episode 5 and it is having the issue. Is there something going on with the back-end servers? Maybe an issue the CDN's?

Gerald Butler

29th December 2015 - 13:57

It tuns out, that about 1/2 the videos are having this issue when I go down through the list. Episodes 5, 6, 7 but not 8 for example are having the issue as well. Yesterday, episodes 1 & 2 were having thei issue too, but, now, only episod 1 is having the issue. The day before episodes 3 & 4 were having the issue. It seem like maybe an issue of videos not propogating to all nodes of your content deliver network or cluster perhaps?

wandafunk

30th January 2016 - 16:36

The COMMENT page blocks the view of the video. Not just this one. A lot of the Cloud video's.

Pablo Vazquez

30th January 2016 - 18:16

@wandafunk: Hi! You mean this comments' list is blocking the video? Never heard of this please share a screenshot and which browser/platform and we'll look into it immediately. Sorry for any inconvenience!

Ivan Poljakov

4th July 2016 - 22:45

Why i can't download this video?

Jean-Louis Blackburn

8th February 2017 - 21:17

I love the instruction, I wish there were a section that uses a MacBook.

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