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Section 4 - Modeling a Game Asset
24th September 2015
How to setup background images to use as reference. Also includes the basic blockout for the traffic cone.
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29th November 2015 - 20:44
Perhaps I am missing it, but are the reference images used in this tutorial available for download? All I could find in the asset section was the completed model.
(and, great tutorials, thanks!)
30th November 2015 - 12:41
Hey, thanks for checking out the tutorials! I think Aidy didn't include them for copyright reasons (all of our stuff has to be CC). However I found the images using image search, I think it's OK at least to link them here:
traffic cone: http://s3.amazonaws.com/brandrepup/media/63903/db0f294c26448ad39dd49c2a2897a11eabb51173/original/caution-389408_1920.jpg?1445464999
24th May 2016 - 21:16
@Andy Goralczyk: Camera image is broken
30th May 2016 - 20:52
@Michael Fasani: Did a reverse image search and found it, I uploaded them to imgur so they shouldnt magically disappear any time soon; http://imgur.com/a/cDYgM
5th November 2016 - 19:53
@andy: Hi Andy! Aidy here. :D
Thanks for finding those links, the images are CC0 from pixabay, I also have them with some other assets related to the course, I'm contacting Francesco to see if we can add them here. :)
p.s. I don't get notified when there's any comments so I've only just stumbled across these now, so I'll try and respond to everyone now!!! :D
7th November 2016 - 09:37
@Aidy_Burrows: Cheers! We'll try and make sure to notify you in the future :)
8th November 2016 - 00:05
@andy: The notifications appear to be working! Thanks! Woo! :D
3rd August 2017 - 17:49
2nd February 2017 - 22:57
Dear Heavens. Aidy does a great SUPER-SPEED tutorial.
5th February 2017 - 11:20
@stephen2: Haha, I'm going as mid-speed as possible! :D Hopefully though if you download you can tweak the playback speed in something like VLC to personal taste! :D
20th October 2016 - 02:44
I'm wondering why the cylinder (the top part of the cone) and cube (the base) are added as separate objects? Given that we are modelling a single object, a hat, I would have thought that in blender we would join the two together?
20th October 2016 - 10:18
@nick.sandow: It's always best to separate things as much as possible and only join when absolutely necessary, you reduce complexity during editing this way. But it's a personal preference mostly.
21st October 2016 - 05:53
@andy: Thanks Andy. I am just starting out in 3d modelling and it had never even occurred to me to do things this way. At least I am learning alot from these videos!