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Section 4 - Modeling a Game Asset
24th September 2015
Creating the high resolution Camera Lens object and ribbed cabling ready for baking later on. Includes another look at non-destructive modeling with modifiers.
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5th July 2018 - 12:49
For the record, after clicking the Shading > Smooth button in the Tools shelf, then checking the "Auto Smooth" checkbox in the Normals section of the Data mesh tab makes the smooth disappear (although in the tutorial it doesn't;I'm using blender 2.7, don't know if that's the problem). So, I could follow the tutorial just by NOT clicking on auto smooth. Hopefully it won't mess up anything later.
26th April 2021 - 20:12
Very glad that this resource is here. I actually had it quite a long time ago via Steam. Even though this is an older blender the concepts and processes port very easily to 2.92.