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Section 8 - Importing and Exporting
24th September 2015
Finishing up by getting the game asset into the Team Fortress 2 game engine.
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20th February 2017 - 04:06
This was such a useful series. I have learned so much from watching and following along with all of this. Thanks for all of the help and information.
20th February 2017 - 14:01
@anthonyjones1990: Really great to hear! Very glad it helped. :) Aidy.
22nd December 2015 - 18:27
Realy interesting training!
5th November 2016 - 21:48
@paolo.savini: Many thanks! :) Aidy.
12th March 2017 - 22:09
Lovely course, in every way.
17th March 2017 - 12:26
@dave4: Really pleased to hear it was helpful. :)
10th May 2017 - 19:50
Your training was very informative! Thanks very much for every bit of knowledge!
12th May 2017 - 10:14
@zarzeckiradoslaw: You're very welcome! Thanks! :) Aidy.
6th August 2017 - 16:00
Aidy, just wanted to say thanks. This was really helpful and has allowed me to move on with a project I want to work on.
8th August 2017 - 09:29
@mabartlett: That's awesome to hear! Makes me very proud to hear that you're now moving on with your project! :)
4th October 2017 - 01:46
Whilst I have got so many questions (less so how to do something, but more so why), I wanted to express much thanks for your video series. Deffo was worth the access costs! I've been meaning to dive into Blender, as well as had been wanting to do 3D modeling/game making/animation for years... Blender is amazing with all it can do, esp now.
I have not any ideal what TF2 is, but still learned a lot here. I reckon I will restart the cone from scratch again and see if I can get it correctly done... as I believe I know some of the issues I had that screwed stuff up down the line.
Much thanks again!
4th October 2017 - 10:32
@salacorn: Thank you very much for the encouragement, it's very cool of you to take the time and pass on the appreciation!
The TF2 pipeline part at the very end can be ignored if you're looking at getting any game objects into a different game engine, the most common would be Unity and Unreal Engine 4 (personally i'm probably most familiar with UE4 currently), both free to a point, as well as other open source projects like Godot and Blender's own engine or variations such as... UpBGE, Armory, and Blend4Web. Which i'm also looking at keeping an eye on and will be experimenting in as soon as i can. :)
Thanks again! :) Aidy.
6th September 2018 - 05:24