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Mr. Squeegee Feet
24th September 2015
Creating the leg and inverse kinematics rig.
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29th March 2016 - 06:11
Thanks! This video has crucial information on the IK settings, and I learned a lot about how the pole target works. Some of the bugs that left me baffled make much more sense now.
9th October 2016 - 13:50
Very informative! Thank you
9th February 2019 - 20:57
I have just lost my rigging phobia the right way of things! haha. Thanks a lot.
15th March 2020 - 16:03
In Blender 2.8 the X-Axis Mirror checkbox has moved. When in the armature's edit mode, open the sidebar on the right of the 3D Viewport (by default, hit the N key). Select the Tool tab. X-Axis Mirror is under Options.
2nd November 2020 - 12:32
@Drew Ferreira maybe you know also how can we make the "connected parenting" option at 1:15? with the newest version there are different options but not that. Thanks!
14th April 2020 - 10:48
Thanks so much for this, I'm an absolute beginner in blender and rigging baffled me. This video series seriously accelerated my learning process
30th September 2020 - 10:27
Now I finally understand what IK is from this vedio. Indeed informative.
6th December 2020 - 21:45
Tip: If your foot bone won't move and only rotates, you need to clear its parent while keeping it connected as a bone: Go into edit mode, select the foot bone, press ALT+P, and press "Clear Parent". Now you'll be able to move the foot bone and see inverse kinematics in action.(Note that "Disconnect Bone" was another option in the ALT+P menu, which implies the bones can be connected without being parented.)
6th December 2020 - 22:02
Source and more details: https://www.youtube.com/watch?v=S-2v_CKmVE8
Title: "Inverse Kinematics - Blender 2.80 Fundamentals"
4th January 2021 - 00:01
Is there any way to prevent accidentally dragging the foot bone too far from the lower leg when posing? Right now I'm free to drag it far away from the leg.