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24th September 2015
Making the eye rig.
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9th January 2017 - 01:11
I've been following these tutorials but one thing that I can't follow is the Eye tutorials completely because the Eye Rig is missing. Along with Mr Hotdogs custom shapes for the final model. (I guess I can pull those custom shapes from the rig blend file)
31st January 2017 - 05:18
@darrin.alder: what I did , load a untounched version of mr_hotdog_model.blend. Then use Append and select the mr_hotdog_rig_finished.blend, go to object directory, and use WGT-* to highlight all wiget objects and append. Then move them all to last layer and save.
31st January 2017 - 14:36
@Stefan59: Cool. I'll try that. Thanks
14th December 2018 - 08:51
i find that its easier to parent the MCH_Mind's_Eye bone to the Head bone instead of using custom properties.
With that the eye always follow the movement of the head also you still can modify the eye target if you want to eye to look at different direction with the head.
Any other opinions?
please pardon english
27th November 2019 - 17:26
*@Victor Bonar Panggabean* Victor this basic parent setup requires counter-animating the lookTarget bone whenever the head is moved if we wish to keep the eye movement independent of the head. It's just more work for the animator than having a simple switch to enable / disable
7th December 2020 - 21:56
Property Value: hi