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Login Join Blender CloudWorkflow 01: Setup & Previz
3rd April 2017
info License: CC-BYAuthor
Something people don't always consider when starting a project, is that your resolution and frames per second choices can really impact the time needed to render animations.
8 Comments
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CornerStudio
15th September 2017 - 10:36
Very informative for me. Thank you so much.
Chris Offner
4th April 2017 - 16:03
More pixels and more frames means longer render times... let me write that down... ;)
Midge Sinnaeve
4th April 2017 - 22:10
@chrisoffner3d: Haha, fair enough. :D
David mcsween
6th April 2017 - 07:25
@chrisoffner3d: Thats why I want Optical Flow in Blender, render fewer frames at higher quality then interpolate using rendered vector pass.
Midge Sinnaeve
6th April 2017 - 12:04
@3pointedit: That tends to look a little off though, Optical Flow has always sounded great in theory. :D
David mcsween
7th April 2017 - 02:42
@mantissa: True, but you've never had better quality vectors and you could render just edge occlusions to fill those dodgy boundaries. Still be faster.
Midge Sinnaeve
7th April 2017 - 11:06
@3pointedit: True indeed :)
David mcsween
7th April 2017 - 14:09
@mantissa: having said all that I guess I will be using the viewport renderer in 2.8 more ;-) Hope it gets to have an input node in the compositor.