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Login Join Blender CloudWorkflow 02: Camera Control & Basic Cinematography
3rd April 2017
info License: CC-BYAuthor
Using a camera rig can really improve the look of your shots. In this video, you'll learn how to set up a very basic camera rig to create some awesome sweeping shots.
11 Comments
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Jorge Losilla
6th April 2017 - 07:34
This is great. I´m going to use it in daily basis. Only for this video, the training will be worthy to me, even if it it´s cost was 100$
Midge Sinnaeve
6th April 2017 - 12:05
@thexchanger: That's great to hear! Combining a lot of simple tricks can really make a big difference. :)
Jorge Losilla
7th April 2017 - 09:30
@mantissa: Yeahh. But this one superb. It makes things a lot easier.
Paul McManus
3rd May 2017 - 23:38
I love the straightforward approach to this rig. Definitely worth trying out in a future project (or two :) )
Mr Ofnoctonod
21st June 2020 - 08:34
Hi Midge. I know this is forever and a day after the video was made but in the beginning as you dragged the offset value and the camera spirals around, at 3:40, that looked like quite an interesting move too! Thanks for this great teaching!
Rok Slana
15th July 2020 - 14:50
Man, I feel like I am in a gold mine right now...does anyone else know about this ? :D
David mcsween
17th April 2017 - 09:01
Nice rig! A lot quicker than dragging around verts of an open bezier curve
Jan van den Hemel
20th April 2017 - 17:43
Absolutely fantastic. Great video!
Surendra Kumar
8th May 2018 - 14:27
Hi. When I am linking blenderman file objects, the blenderman comes scaled-down as compared to other objects already in the scene in Blender 2.79b. I don't know if I am missing something. I am new to blender. Any suggestions? Thanks.
Midge Sinnaeve
10th May 2018 - 11:06
@Surendra Kumar: Are these assets you've previously made in the scene? If so, your scene scale might be set differently than mine.
Surendra Kumar
8th November 2020 - 07:47
@Midge Sinnaeve Now, almost 2 years later, I realize what a stupid question I had asked :)