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Login Join Blender CloudTechnique 01: Tech Tunnel
3rd April 2017
info License: CC-BYAuthor
A good shader will not only enhance the detail on your models, but add to it. This can be accomplished by using one texture for multiple inputs in your material. From there, you could add extra textures for more complex effects if desired.
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Jim Driscoll
4th February 2018 - 00:06
Hi Midge,
The class is great and find your work inspiring.
I have a question. How do you get the circuit board texture to not repeat over each off-set of the surface? Mine looks like the identical circuit board just repeated in smaller iterations inside each other. I hope that makes sense.
Thanks, Jim
Midge Sinnaeve
11th February 2018 - 23:56
@Jim Driscoll: When repeating textures, there's really not that much you can do about it, except making it seamless. Although prominent patterns in the texture will still be obvious, they'll at least seamlessly blend together. I suggest googling something on how to make seamless textures in the 2D package of your choice. There's another video that might be interesting however, and that's all about how to manipulate texture coordinates in a multitude of ways. It's helped me out enormously when trying to do complex effects and projections. It's a little technical, but well worth the watch: https://www.youtube.com/watch?v=kAUmLcXhUj0
Jim Driscoll
25th February 2018 - 00:02
@Midge Sinnaeve: Thanks for the feed back. I will definitely check out that video.