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Login Join Blender CloudTechnique 02: UI / Hologram
3rd April 2017
info License: CC-BYAuthor
The final video for this technique is a little longer as we have a look at the shading of the elements and the final scene breakdown.
Creating a scene like this is generally a process of evolution. Don't try to do everything all at once, keep adding element by element until you're satisfied with the final result. Remember, all complex results start as simple ideas.
6 Comments
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andrew5
2nd September 2018 - 21:15
How did you unwrap the sphere to get such a good projection on it? I have tried using the follow active quads method and it never gives satisfactory results.
andrew5
2nd September 2018 - 21:42
@andrew5: DOn't wory, I simply used the image texture and texture coordinate, set it to generated and the image texture to sphere, didn't even need to unwrap in the end!
Midge Sinnaeve
7th September 2018 - 00:40
@andrew5: Glad you got it sorted out! Doing it that way is probably the quickest way. :)
Scott Petrovic
8th November 2018 - 04:22
This whole series is amazing. I don't know what else can be said about it. Thank you for spending so much time making this. I really appreciate and will study these with a fine tooth comb.
Midge Sinnaeve
8th November 2018 - 18:34
@Scott Petrovic: Awesome, glad you like it! :)
will4
27th September 2019 - 01:16
Love the scene breakdown at the end and how casual and encouraging you are bout the whole process.