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Course

Blender Motion Graphics

insert_drive_file Course Overview
Trailer keyboard_arrow_down
  1. 01

    Trailer - Blender Motion Graphics

    lock_open
Intro & Reference Videos keyboard_arrow_down
  1. 01

    Intro Video (Watch this first!)

    lock_open
  2. 02

    Workflow Reference (Blenderman)

  3. 03

    Techniques Reference

Workflow 01: Setup & Previz keyboard_arrow_down
  1. 01

    01a Setup & Previz: FPS & Resolution

  2. 02

    01b Setup & Previz: Linking Assets for Fast Production

Workflow 02: Camera Control & Basic Cinematography keyboard_arrow_down
  1. 01

    02a Camera Control & Basic Cinematography: Basic Camera Movement & Cinematography

  2. 02

    02b Camera Control & Basic Cinematography: Quick Camera Rig

Workflow 03: Creating the Look keyboard_arrow_down
  1. 01

    03a Creating the Look: Creating Interesting Lighting with Basic Techniques

  2. 02

    03b Creating the Look: Procedural Mesh Effects with Modifiers

  3. 03

    03c Creating the Look: Shading with Modifiers

  4. 04

    03d Creating the Look: Creative Color Management

Workflow 04: Title Workflow keyboard_arrow_down
  1. 01

    04a Title Workflow: Quick Basic Titles

  2. 02

    04b - Dynamic Text Rig

  3. 03

    04c - Shading the Titles

Workflow 05: Rendering the Project keyboard_arrow_down
  1. 01

    05a - GI & Clamping

  2. 02

    05b - CPU vs GPU Rendering

  3. 03

    05c - Batch & Farm Rendering

Workflow 06: Compositing & Finishing keyboard_arrow_down
  1. 01

    06a - Basic Compositing Tricks

  2. 02

    06b - Creating Extra Elements

  3. 03

    06c - Finalizing the Edit

Technique 01: Tech Tunnel keyboard_arrow_down
  1. 01

    T01a - Advanced Modifier Modeling

  2. 02

    T01b - Shader Detailing

Technique 02: UI / Hologram keyboard_arrow_down
  1. 01

    T02a - More Modifier Modeling

  2. 02

    T02b - Particle Scattering

  3. 03

    T02c - Shading & Scene Breakdown

Technique 03: Particles Emitting Particles keyboard_arrow_down
  1. 01

    T03a - Particleception

  2. 02

    T03b - Managing Large Simulations

Technique 04: Tracing Particle Trails keyboard_arrow_down
  1. 01

    T04a - Particle Tracing

  2. 02

    T04b - Trail Variations

Source Files keyboard_arrow_down
  1. insert_drive_file

    Blenderman Previz Assets

  2. insert_drive_file

    Blenderman Source Files

  3. insert_drive_file

    Technique Shots Source Files

Renders keyboard_arrow_down
  1. insert_drive_file

    Blenderman Renders (Pt. 1)

  2. insert_drive_file

    Blenderman Renders (Pt. 2)

  3. insert_drive_file

    Blenderman Renders (Pt. 3)

  4. insert_drive_file

    Technique Renders

Course

Blender Motion Graphics

insert_drive_file Course Overview
Trailer keyboard_arrow_down
  1. 01

    Trailer - Blender Motion Graphics

    lock_open
Intro & Reference Videos keyboard_arrow_down
  1. 01

    Intro Video (Watch this first!)

    lock_open
  2. 02

    Workflow Reference (Blenderman)

  3. 03

    Techniques Reference

Workflow 01: Setup & Previz keyboard_arrow_down
  1. 01

    01a Setup & Previz: FPS & Resolution

  2. 02

    01b Setup & Previz: Linking Assets for Fast Production

Workflow 02: Camera Control & Basic Cinematography keyboard_arrow_down
  1. 01

    02a Camera Control & Basic Cinematography: Basic Camera Movement & Cinematography

  2. 02

    02b Camera Control & Basic Cinematography: Quick Camera Rig

Workflow 03: Creating the Look keyboard_arrow_down
  1. 01

    03a Creating the Look: Creating Interesting Lighting with Basic Techniques

  2. 02

    03b Creating the Look: Procedural Mesh Effects with Modifiers

  3. 03

    03c Creating the Look: Shading with Modifiers

  4. 04

    03d Creating the Look: Creative Color Management

Workflow 04: Title Workflow keyboard_arrow_down
  1. 01

    04a Title Workflow: Quick Basic Titles

  2. 02

    04b - Dynamic Text Rig

  3. 03

    04c - Shading the Titles

Workflow 05: Rendering the Project keyboard_arrow_down
  1. 01

    05a - GI & Clamping

  2. 02

    05b - CPU vs GPU Rendering

  3. 03

    05c - Batch & Farm Rendering

Workflow 06: Compositing & Finishing keyboard_arrow_down
  1. 01

    06a - Basic Compositing Tricks

  2. 02

    06b - Creating Extra Elements

  3. 03

    06c - Finalizing the Edit

Technique 01: Tech Tunnel keyboard_arrow_down
  1. 01

    T01a - Advanced Modifier Modeling

  2. 02

    T01b - Shader Detailing

Technique 02: UI / Hologram keyboard_arrow_down
  1. 01

    T02a - More Modifier Modeling

  2. 02

    T02b - Particle Scattering

  3. 03

    T02c - Shading & Scene Breakdown

Technique 03: Particles Emitting Particles keyboard_arrow_down
  1. 01

    T03a - Particleception

  2. 02

    T03b - Managing Large Simulations

Technique 04: Tracing Particle Trails keyboard_arrow_down
  1. 01

    T04a - Particle Tracing

  2. 02

    T04b - Trail Variations

Source Files keyboard_arrow_down
  1. insert_drive_file

    Blenderman Previz Assets

  2. insert_drive_file

    Blenderman Source Files

  3. insert_drive_file

    Technique Shots Source Files

Renders keyboard_arrow_down
  1. insert_drive_file

    Blenderman Renders (Pt. 1)

  2. insert_drive_file

    Blenderman Renders (Pt. 2)

  3. insert_drive_file

    Blenderman Renders (Pt. 3)

  4. insert_drive_file

    Technique Renders

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Technique 03: Particles Emitting Particles

T03a - Particleception

3rd April 2017

info License: CC-BY
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Author

Midge Sinnaeve

In this video you'll learn how to emit particles using a separate particle system as the emitter object. This simple technique can unlock the true power of Blender's particle systems for creating awesome effects. Combined with multiple forces in you scene you can create intricate movement that looks very fluid and natural.

9 Comments

Join to comment publicly.

Felipe Lira

30th July 2019 - 23:57

An accident...

Fog Light0129.jpg

Midge Sinnaeve

15th August 2019 - 21:21

*@Felipe Lira*Hey, if it looks cool... :D

Matt Zessin

10th April 2017 - 06:21

When I add the cube and put the particle instance modifier on it the cube doesn't follow the movements of the particle properly, I've done mine a little differently, I've got the first system moved by forcefields and that is going the way I want, but the cube follows in a very reduced range of motion. How would you fix this?

Matt Zessin

10th April 2017 - 06:24

@razielthecorpse: Nevermind, I think I must've scaled the cube in object mode rather than edit mode. makes a big difference!

Dimitri Bastos

23rd October 2017 - 15:23

I don't get why you used a modifier to instance particles. Couldn't simply use the cubes as the particles objects and then create a new one particle simulation and make it's source the previous one simulation? Thanks.

Midge Sinnaeve

1st November 2017 - 20:51

@Dimitri Bastos: The second particle system won't recognize the first as meshes to emit from as far as I know. By using the particle instance modifier you have a mesh to emit particles from.

Show more replies

Dimitri Bastos

7th November 2017 - 23:54

@Midge Sinnaeve: Nice. Thank you!

Kees Veling

28th April 2018 - 16:30

your particles move up much faster then mine when i follow your steps, an i missing something?

Midge Sinnaeve

10th May 2018 - 11:00

@Kees Veling: You might still have gravity enabled, or you scene settings might simply be a little different.

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