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Course

Blender Motion Graphics

insert_drive_file Course Overview
Trailer keyboard_arrow_down
  1. 01

    Trailer - Blender Motion Graphics

    lock_open
Intro & Reference Videos keyboard_arrow_down
  1. 01

    Intro Video (Watch this first!)

    lock_open
  2. 02

    Workflow Reference (Blenderman)

  3. 03

    Techniques Reference

Workflow 01: Setup & Previz keyboard_arrow_down
  1. 01

    01a Setup & Previz: FPS & Resolution

  2. 02

    01b Setup & Previz: Linking Assets for Fast Production

Workflow 02: Camera Control & Basic Cinematography keyboard_arrow_down
  1. 01

    02a Camera Control & Basic Cinematography: Basic Camera Movement & Cinematography

  2. 02

    02b Camera Control & Basic Cinematography: Quick Camera Rig

Workflow 03: Creating the Look keyboard_arrow_down
  1. 01

    03a Creating the Look: Creating Interesting Lighting with Basic Techniques

  2. 02

    03b Creating the Look: Procedural Mesh Effects with Modifiers

  3. 03

    03c Creating the Look: Shading with Modifiers

  4. 04

    03d Creating the Look: Creative Color Management

Workflow 04: Title Workflow keyboard_arrow_down
  1. 01

    04a Title Workflow: Quick Basic Titles

  2. 02

    04b - Dynamic Text Rig

  3. 03

    04c - Shading the Titles

Workflow 05: Rendering the Project keyboard_arrow_down
  1. 01

    05a - GI & Clamping

  2. 02

    05b - CPU vs GPU Rendering

  3. 03

    05c - Batch & Farm Rendering

Workflow 06: Compositing & Finishing keyboard_arrow_down
  1. 01

    06a - Basic Compositing Tricks

  2. 02

    06b - Creating Extra Elements

  3. 03

    06c - Finalizing the Edit

Technique 01: Tech Tunnel keyboard_arrow_down
  1. 01

    T01a - Advanced Modifier Modeling

  2. 02

    T01b - Shader Detailing

Technique 02: UI / Hologram keyboard_arrow_down
  1. 01

    T02a - More Modifier Modeling

  2. 02

    T02b - Particle Scattering

  3. 03

    T02c - Shading & Scene Breakdown

Technique 03: Particles Emitting Particles keyboard_arrow_down
  1. 01

    T03a - Particleception

  2. 02

    T03b - Managing Large Simulations

Technique 04: Tracing Particle Trails keyboard_arrow_down
  1. 01

    T04a - Particle Tracing

  2. 02

    T04b - Trail Variations

Source Files keyboard_arrow_down
  1. insert_drive_file

    Blenderman Previz Assets

  2. insert_drive_file

    Blenderman Source Files

  3. insert_drive_file

    Technique Shots Source Files

Renders keyboard_arrow_down
  1. insert_drive_file

    Blenderman Renders (Pt. 1)

  2. insert_drive_file

    Blenderman Renders (Pt. 2)

  3. insert_drive_file

    Blenderman Renders (Pt. 3)

  4. insert_drive_file

    Technique Renders

Course

Blender Motion Graphics

insert_drive_file Course Overview
Trailer keyboard_arrow_down
  1. 01

    Trailer - Blender Motion Graphics

    lock_open
Intro & Reference Videos keyboard_arrow_down
  1. 01

    Intro Video (Watch this first!)

    lock_open
  2. 02

    Workflow Reference (Blenderman)

  3. 03

    Techniques Reference

Workflow 01: Setup & Previz keyboard_arrow_down
  1. 01

    01a Setup & Previz: FPS & Resolution

  2. 02

    01b Setup & Previz: Linking Assets for Fast Production

Workflow 02: Camera Control & Basic Cinematography keyboard_arrow_down
  1. 01

    02a Camera Control & Basic Cinematography: Basic Camera Movement & Cinematography

  2. 02

    02b Camera Control & Basic Cinematography: Quick Camera Rig

Workflow 03: Creating the Look keyboard_arrow_down
  1. 01

    03a Creating the Look: Creating Interesting Lighting with Basic Techniques

  2. 02

    03b Creating the Look: Procedural Mesh Effects with Modifiers

  3. 03

    03c Creating the Look: Shading with Modifiers

  4. 04

    03d Creating the Look: Creative Color Management

Workflow 04: Title Workflow keyboard_arrow_down
  1. 01

    04a Title Workflow: Quick Basic Titles

  2. 02

    04b - Dynamic Text Rig

  3. 03

    04c - Shading the Titles

Workflow 05: Rendering the Project keyboard_arrow_down
  1. 01

    05a - GI & Clamping

  2. 02

    05b - CPU vs GPU Rendering

  3. 03

    05c - Batch & Farm Rendering

Workflow 06: Compositing & Finishing keyboard_arrow_down
  1. 01

    06a - Basic Compositing Tricks

  2. 02

    06b - Creating Extra Elements

  3. 03

    06c - Finalizing the Edit

Technique 01: Tech Tunnel keyboard_arrow_down
  1. 01

    T01a - Advanced Modifier Modeling

  2. 02

    T01b - Shader Detailing

Technique 02: UI / Hologram keyboard_arrow_down
  1. 01

    T02a - More Modifier Modeling

  2. 02

    T02b - Particle Scattering

  3. 03

    T02c - Shading & Scene Breakdown

Technique 03: Particles Emitting Particles keyboard_arrow_down
  1. 01

    T03a - Particleception

  2. 02

    T03b - Managing Large Simulations

Technique 04: Tracing Particle Trails keyboard_arrow_down
  1. 01

    T04a - Particle Tracing

  2. 02

    T04b - Trail Variations

Source Files keyboard_arrow_down
  1. insert_drive_file

    Blenderman Previz Assets

  2. insert_drive_file

    Blenderman Source Files

  3. insert_drive_file

    Technique Shots Source Files

Renders keyboard_arrow_down
  1. insert_drive_file

    Blenderman Renders (Pt. 1)

  2. insert_drive_file

    Blenderman Renders (Pt. 2)

  3. insert_drive_file

    Blenderman Renders (Pt. 3)

  4. insert_drive_file

    Technique Renders

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Technique 04: Tracing Particle Trails

T04a - Particle Tracing

3rd April 2017

info License: CC-BY
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Author

Midge Sinnaeve

Growing trails are a popular effect in motion graphics. Blender's particle system actually has tools built in to it for this type of look. Learn how to convert these trails to curves for more control in animation.

11 Comments

Join to comment publicly.

David mcsween

19th April 2017 - 10:16

Wait... what? All this time hacking around with line segments and I could have been using a path curve? All I had to do was bake?! Hehe, path tracing here I come!! Thanks Midge ;-)

sébastien Hervé

6th April 2017 - 08:30

Man, that is sooooo cool. Best tut series on the cloud. Thx

Midge Sinnaeve

6th April 2017 - 12:06

@sebkseb: Thanks for the kind words, I'm glad you like it!

Stephen Petersen

6th April 2017 - 09:23

I have to agree, learning some real kewl stuff :)

Midge Sinnaeve

6th April 2017 - 12:06

@Stefan59: Thank you!

akira.dawson

7th February 2018 - 09:31

Hey Midge, btrace is in addons just have to enable it. I spent all day trying to figure something similar to this out but can't figure it out. All I want to achieve is motion paths with mocap but btrace doesnt seem to handle it well. I found something along the lines but its quite outdated (Blendersushi) here: https://goo.gl/orzRNF Do you think it's possible using this kind of method to achieve the motion trails effect parented with the mocap data?

Midge Sinnaeve

12th February 2018 - 00:03

@akira.dawson: Yeah, btrace was included after the video was created. :) I'd say it's doable but it wont be super quick. Try rigging a basic mesh to the imported mocap skeleton and then using the method you described in the link. Maybe even start by using a few cubes first, that way you can test your effect on simple geometry first to make sure it works.

Another approach could be by trying this addon that supports importing mocap data in to the generated model: http://www.manuelbastioni.com/download.php It might take some fiddling to get it right. :)

Show more replies

akira.dawson

15th February 2018 - 04:13

@Midge Sinnaeve (The Mantissa): Thanks for the reply, will check it out!

mugobe colline louis

6th September 2018 - 09:17

y are the videos too huge in size.. please the data too hhhihhihihhihi anywy thanks alot

Midge Sinnaeve

7th September 2018 - 00:41

@mugobe colline louis: If you're having issues downloading them, please let us know.

x94qo4xu6

4th December 2020 - 10:43

Hey it's so great and clearly. However,I wander that the hotkey show under screen is the addon ?

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