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2: Procedural Textures
9th July 2020
You can get the file for the Value Graph Tool here: https://cloud.blender.org/p/procedural-shading/5f075c60f11c51bf02b95fa1
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20th September 2020 - 08:51
Hi Simon, can you tell me why the color is not showing up in my viewport?
21st September 2020 - 10:53
*@victor p* The value graph tool only works for 1-dimensional outputs (which are translated into the height), so it converts the color into a value. So the grayscale map that you are seeing are exactly the values that are corresponding to the color map. How that works is explained in Chapter 1-1.
22nd September 2020 - 07:36
*@Simon Thommes* but yours in this video have colors on it..
22nd September 2020 - 13:01
*@victor p* Ah, you are right!
I looked it up and this was a change in Blender for Eevee to make the behaviour consistent with how it is in Cycles:
23rd September 2020 - 11:10
*@Simon Thommes* aha ok so its a new update. Thank you Simon
13th November 2020 - 05:31
hi, can you kindly explain a bit about using one Perlin texture onto other which you mentioned as octaves?
8th February 2021 - 02:19
Quick tip if your computer chokes on rendering the graph. Make the ZX and ZY planes selectable, then select each and reduce the array modifier fixed counts to a lower value until your computer can handle the computations. Mine still struggles with only 10 planes each heh :S