You can join Blender Cloud for €9.90/month and get access to all of our training & film content
2: Procedural Textures
9th July 2020
You can download the file from this video here: 2-3_Repetition.blend
Login to comment publicly.
22nd July 2020 - 08:58
Wow, this chapter was intense for a procedural noob like me. Like watching magic!
22nd July 2020 - 11:43
*@Sean Kennedy* I did cram a lot of information into quite short time in these videos to make it easy for people to come back and look up specific things. The workflow examples should help to understand the concepts and make the connections, being more slowly paced and in-depth :)
15th September 2020 - 08:23
*@Simon Thommes* Is it ok to skip right to the workflow examples and then comeback to these chapters for a clearer concept? Or do i have to go through these chapters first?
15th September 2020 - 13:25
*@victor p* Totally! I made the workflow examples to go along with the course and get progessively more advanced. If you feel like that is a better way for you to understand everything, you can start with the first workflow examples an then go back to the explanation videos.
But the workflow examples get more advanced quite quickly. I made a note for each one what level of the main course they are meant for, so keep that in mind.
16th September 2020 - 06:26
Okk thank you Simon
20th July 2020 - 20:38
very exciting stuff cant wait to see what animations i can get
26th July 2020 - 12:17
This is totally 🔥🔥🔥 and deep.
6th August 2020 - 10:44
That’s what snap is for, learned something new.
30th September 2020 - 14:56
Going to the workflows as discussed with victor p sounds like the way forward for me, the information is truly amazing, but I need the hands on context (I'm 18 months in on Blender).
28th October 2020 - 17:23
This course is amazing <3
1st November 2020 - 14:39
This is fantastic! I had always wanted to know how to do this. But I got scared at how complex the nodes become. I am more used to programming directly and not seeing nodes. I am always cared that it's going to take a very long time
28th July 2020 - 23:52
Are the blend files available? Wish I could download that instead of the mp4.
29th July 2020 - 11:51
*@Vítor* I added the file for download in the description
29th July 2020 - 12:41
*@Simon Thommes* Sorry, that was stupid from my part. Thanks for the reply.
29th July 2020 - 13:04
*@Vítor* No it wasn't! I added it only after you commented, because I forgot about it before. Thank you for reminding me :D
29th July 2020 - 23:53
*@Simon Thommes* Oh, l was feeling so stupid, lol. Glad I could help in my own simple way. This course is sooooo interesting but sometimes there is a lot of information to absorb. Having the actual scene files will help. Again, thanks for the reply.
30th August 2020 - 09:12
It always took me 2-3 hours until I've really understood what is explained here in 5-minutes. But as soon as you've understood the concept behind each step its even a kind of fun.
Nevertheless I've a question: where does the colors come from at 3:44? How are the numbers interpreted as colors? I've understood the principles of the luminosity value (at least I think I did) but I cannot comprehend where the red, green,yellow and black tones come from.
31st August 2020 - 10:42
*@Michael Schwarz* The red, green and blue channels of the color represent the x, y and z components of the vector map that is displayed.
Negative values cannot be displayed and result in black and when both x and y component are positive, that results in yellow because it mixes red + green.
If that concept is still difficult for you, you can go back to the chapter 1-1 about colors, values and vectors, or simply connect a 'Combine XYZ' node to the viewer node and observe what happens when you change the values around.
It takes some getting used to the colors until you can read a color map and understand the vector map that it represents. I hope this helps.
31st August 2020 - 11:49
I think I've got it. x = red y = green z = blue
zero and negative black. Thanks for hint. And of course I should have known it ;)
16th September 2020 - 07:52
Simon, what is the node between combine xyz and math node in this example? It labeled Length but i can find it on the search bar.
16th September 2020 - 11:55
*@victor p* It is the 'Vector Math', set to the 'Length' operation. It simply gives you the value of the length of a vector, which is, in terms of coordinate vectors, the distance to the center.
28th October 2020 - 03:22
This is why I hate math lol