Files & Tools
22nd July 2020info License CC-BY
Example of a realistic rock shader with displacement used in chapter 3.
Keep in mind that the displacement of this shader uses an incredibly high polygon count that might surpass the limitations of you machine. You can simply turn down the level of subdivision in the modifier settings.
Disclaimer: For the world shader this scene uses the sky texture that is new in Blender 2.90 builder.blender.org