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Course

Procedural Shading: Fundamentals and Beyond

insert_drive_file Course Overview
Introduction keyboard_arrow_down
  1. 01

    Intro 0-0: Introduction

    lock_open
  2. 02

    Intro 0-1: Definition

  3. 03

    Intro 0-2: Content Overview

  4. 04

    Intro 0-3: The Shader Editor

1: Fundamentals keyboard_arrow_down
  1. 01

    Chapter 1-1: Colors, Values & Vectors

  2. 02

    Chapter 1-2: Vectors and Pixels

  3. 03

    Chapter 1-3: Coordinate Types

  4. 04

    Chapter 1-4: Value Control

2: Procedural Textures keyboard_arrow_down
  1. 01

    Chapter 2-1: Noise Textures

  2. 02

    Chapter 2-2: Shape Control

  3. 03

    Chapter 2-3: Repetition

  4. 04

    Chapter 2-4: Texture Composition

  5. 05

    Chapter 2-5: Space Manipulation

3: Shading Principles keyboard_arrow_down
  1. 01

    Chapter 3-1: PBR

  2. 02

    Chapter 3-2: Generating PBR Maps

  3. 03

    Chapter 3-3: Geometric Dependency - Context Sensitivity

4: Shader Composition keyboard_arrow_down
  1. 01

    Chapter 4-1: Blending & Masking

  2. 02

    Chapter 4-2: Randomization

  3. 03

    Chapter 4-3: Semi-Procedural Workflow

  4. 04

    Chapter 4-4: Volumetric Shaders

5: Modular Setup keyboard_arrow_down
  1. 01

    Chapter 5-1: Parametrization

  2. 02

    Chapter 5-2: Nodegroups

6: Automation keyboard_arrow_down
  1. 01

    Chapter 6-1: Drivers

  2. 02

    Chapter 6-2: Animation

Workflow Examples keyboard_arrow_down
  1. 01

    Example 1: Walls (Chapter 2+)

  2. 02

    Example 2: Wood (Chapter 3+)

  3. 03

    Example 3: Dynamic Walls (Chapter 4+)

  4. 04

    Example 4: Wooden Boards (Chapter 5+)

  5. 05

    Example 5: Fire (Chapter 6+)

  6. 06

    Example 6: Rainy Window (Chapter 6+)

Files & Tools keyboard_arrow_down
  1. insert_drive_file

    Example Scene

  2. insert_drive_file

    Example Scene - Simplified

    lock_open
  3. insert_drive_file

    Visualization (Chapter 1-4): Value Graph

  4. insert_drive_file

    Visualization (Chapter 2-5): Space Origami

  5. insert_drive_file

    Example Shader (Chapter 3-1): Rock

  6. insert_drive_file

    Example Shader (Chapter 4-1): Dilapidated Cube Scene

  7. insert_drive_file

    Example Shader (Chapter 4-3): Image Texture De-Tiling

  8. insert_drive_file

    Example Shader (Chapter 4-3): Semi-Procedural Fishbones Boards

  9. insert_drive_file

    Example Shader (Chapter 4-4): Procedural Volumetric Clouds

Course

Procedural Shading: Fundamentals and Beyond

insert_drive_file Course Overview
Introduction keyboard_arrow_down
  1. 01

    Intro 0-0: Introduction

    lock_open
  2. 02

    Intro 0-1: Definition

  3. 03

    Intro 0-2: Content Overview

  4. 04

    Intro 0-3: The Shader Editor

1: Fundamentals keyboard_arrow_down
  1. 01

    Chapter 1-1: Colors, Values & Vectors

  2. 02

    Chapter 1-2: Vectors and Pixels

  3. 03

    Chapter 1-3: Coordinate Types

  4. 04

    Chapter 1-4: Value Control

2: Procedural Textures keyboard_arrow_down
  1. 01

    Chapter 2-1: Noise Textures

  2. 02

    Chapter 2-2: Shape Control

  3. 03

    Chapter 2-3: Repetition

  4. 04

    Chapter 2-4: Texture Composition

  5. 05

    Chapter 2-5: Space Manipulation

3: Shading Principles keyboard_arrow_down
  1. 01

    Chapter 3-1: PBR

  2. 02

    Chapter 3-2: Generating PBR Maps

  3. 03

    Chapter 3-3: Geometric Dependency - Context Sensitivity

4: Shader Composition keyboard_arrow_down
  1. 01

    Chapter 4-1: Blending & Masking

  2. 02

    Chapter 4-2: Randomization

  3. 03

    Chapter 4-3: Semi-Procedural Workflow

  4. 04

    Chapter 4-4: Volumetric Shaders

5: Modular Setup keyboard_arrow_down
  1. 01

    Chapter 5-1: Parametrization

  2. 02

    Chapter 5-2: Nodegroups

6: Automation keyboard_arrow_down
  1. 01

    Chapter 6-1: Drivers

  2. 02

    Chapter 6-2: Animation

Workflow Examples keyboard_arrow_down
  1. 01

    Example 1: Walls (Chapter 2+)

  2. 02

    Example 2: Wood (Chapter 3+)

  3. 03

    Example 3: Dynamic Walls (Chapter 4+)

  4. 04

    Example 4: Wooden Boards (Chapter 5+)

  5. 05

    Example 5: Fire (Chapter 6+)

  6. 06

    Example 6: Rainy Window (Chapter 6+)

Files & Tools keyboard_arrow_down
  1. insert_drive_file

    Example Scene

  2. insert_drive_file

    Example Scene - Simplified

    lock_open
  3. insert_drive_file

    Visualization (Chapter 1-4): Value Graph

  4. insert_drive_file

    Visualization (Chapter 2-5): Space Origami

  5. insert_drive_file

    Example Shader (Chapter 3-1): Rock

  6. insert_drive_file

    Example Shader (Chapter 4-1): Dilapidated Cube Scene

  7. insert_drive_file

    Example Shader (Chapter 4-3): Image Texture De-Tiling

  8. insert_drive_file

    Example Shader (Chapter 4-3): Semi-Procedural Fishbones Boards

  9. insert_drive_file

    Example Shader (Chapter 4-4): Procedural Volumetric Clouds

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3: Shading Principles

Chapter 3-3: Geometric Dependency - Context Sensitivity

22nd July 2020

info License: CC-BY
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Author

Simon Thommes

Get the adapted example scene with the dusty wooden Suzanne and the melting Suzanne head here: geometric_dependency.blend

9 Comments

Join to comment publicly.

Mathieu Quiblier

23rd July 2020 - 10:54

Fantastic series, the association shader with dynamic paint is brilliant.

Sunny Shadetree

6th August 2020 - 17:31

Learning so much from this series. Thank you for putting this together! sits on the edge of seat excited for more PBR Content

Huân Lê-Vương

12th August 2020 - 12:52

After you finish this series, can you make more detailed tutorials about those examples you used in this series, not just some quick breakdowns please?

Simon Thommes

12th August 2020 - 12:59

*@Huân Lê-Vương* You can find the detailed examples that go in-depth in the workflow examples: https://cloud.blender.org/p/procedural-shading/5f074df172ae9adbb2a82634

They cover most of the things I talk about in the main video series, but to be able to show everything, I also have a bunch of smaller examples. I won't go in-depth into those too, but I'm also providing the files along with the videos and the techniques (regarding the shader editor) are all explained in the course and with the workflow examples.

If you have a specific question regarding a file, you can always ask it in the comments and I'll answer once I see it :)

Huân Lê-Vương

12th August 2020 - 13:04

*@Simon Thommes* thanks.

Zachary S.L. Foster

19th December 2020 - 05:40

Very good tutorials! Some of the best I have encountered. We want more! : )

Himanshu Das

4th August 2020 - 17:27

Nice series ,please make available next chapters

Simon Thommes

4th August 2020 - 19:08

*@Himanshu Das* I'm producing the following chapters right now. The next chapter is going to be released in the coming days. I'm glad you're enjoying it!

Leonardo Romero Martínez

3rd March 2021 - 04:20

To use the ambient occlusion node in EEVEE you have to activate it first in the render properties, ill leave this comment here just in case someone need it (◠‿◠)

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