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Course

Procedural Shading: Fundamentals and Beyond

insert_drive_file Course Overview
Introduction keyboard_arrow_down
  1. 01

    Intro 0-0: Introduction

    lock_open
  2. 02

    Intro 0-1: Definition

  3. 03

    Intro 0-2: Content Overview

  4. 04

    Intro 0-3: The Shader Editor

1: Fundamentals keyboard_arrow_down
  1. 01

    Chapter 1-1: Colors, Values & Vectors

  2. 02

    Chapter 1-2: Vectors and Pixels

  3. 03

    Chapter 1-3: Coordinate Types

  4. 04

    Chapter 1-4: Value Control

2: Procedural Textures keyboard_arrow_down
  1. 01

    Chapter 2-1: Noise Textures

  2. 02

    Chapter 2-2: Shape Control

  3. 03

    Chapter 2-3: Repetition

  4. 04

    Chapter 2-4: Texture Composition

  5. 05

    Chapter 2-5: Space Manipulation

3: Shading Principles keyboard_arrow_down
  1. 01

    Chapter 3-1: PBR

  2. 02

    Chapter 3-2: Generating PBR Maps

  3. 03

    Chapter 3-3: Geometric Dependency - Context Sensitivity

4: Shader Composition keyboard_arrow_down
  1. 01

    Chapter 4-1: Blending & Masking

  2. 02

    Chapter 4-2: Randomization

  3. 03

    Chapter 4-3: Semi-Procedural Workflow

  4. 04

    Chapter 4-4: Volumetric Shaders

5: Modular Setup keyboard_arrow_down
  1. 01

    Chapter 5-1: Parametrization

  2. 02

    Chapter 5-2: Nodegroups

6: Automation keyboard_arrow_down
  1. 01

    Chapter 6-1: Drivers

  2. 02

    Chapter 6-2: Animation

Workflow Examples keyboard_arrow_down
  1. 01

    Example 1: Walls (Chapter 2+)

  2. 02

    Example 2: Wood (Chapter 3+)

  3. 03

    Example 3: Dynamic Walls (Chapter 4+)

  4. 04

    Example 4: Wooden Boards (Chapter 5+)

  5. 05

    Example 5: Fire (Chapter 6+)

  6. 06

    Example 6: Rainy Window (Chapter 6+)

Files & Tools keyboard_arrow_down
  1. insert_drive_file

    Example Scene

  2. insert_drive_file

    Example Scene - Simplified

    lock_open
  3. insert_drive_file

    Visualization (Chapter 1-4): Value Graph

  4. insert_drive_file

    Visualization (Chapter 2-5): Space Origami

  5. insert_drive_file

    Example Shader (Chapter 3-1): Rock

  6. insert_drive_file

    Example Shader (Chapter 4-1): Dilapidated Cube Scene

  7. insert_drive_file

    Example Shader (Chapter 4-3): Image Texture De-Tiling

  8. insert_drive_file

    Example Shader (Chapter 4-3): Semi-Procedural Fishbones Boards

  9. insert_drive_file

    Example Shader (Chapter 4-4): Procedural Volumetric Clouds

Course

Procedural Shading: Fundamentals and Beyond

insert_drive_file Course Overview
Introduction keyboard_arrow_down
  1. 01

    Intro 0-0: Introduction

    lock_open
  2. 02

    Intro 0-1: Definition

  3. 03

    Intro 0-2: Content Overview

  4. 04

    Intro 0-3: The Shader Editor

1: Fundamentals keyboard_arrow_down
  1. 01

    Chapter 1-1: Colors, Values & Vectors

  2. 02

    Chapter 1-2: Vectors and Pixels

  3. 03

    Chapter 1-3: Coordinate Types

  4. 04

    Chapter 1-4: Value Control

2: Procedural Textures keyboard_arrow_down
  1. 01

    Chapter 2-1: Noise Textures

  2. 02

    Chapter 2-2: Shape Control

  3. 03

    Chapter 2-3: Repetition

  4. 04

    Chapter 2-4: Texture Composition

  5. 05

    Chapter 2-5: Space Manipulation

3: Shading Principles keyboard_arrow_down
  1. 01

    Chapter 3-1: PBR

  2. 02

    Chapter 3-2: Generating PBR Maps

  3. 03

    Chapter 3-3: Geometric Dependency - Context Sensitivity

4: Shader Composition keyboard_arrow_down
  1. 01

    Chapter 4-1: Blending & Masking

  2. 02

    Chapter 4-2: Randomization

  3. 03

    Chapter 4-3: Semi-Procedural Workflow

  4. 04

    Chapter 4-4: Volumetric Shaders

5: Modular Setup keyboard_arrow_down
  1. 01

    Chapter 5-1: Parametrization

  2. 02

    Chapter 5-2: Nodegroups

6: Automation keyboard_arrow_down
  1. 01

    Chapter 6-1: Drivers

  2. 02

    Chapter 6-2: Animation

Workflow Examples keyboard_arrow_down
  1. 01

    Example 1: Walls (Chapter 2+)

  2. 02

    Example 2: Wood (Chapter 3+)

  3. 03

    Example 3: Dynamic Walls (Chapter 4+)

  4. 04

    Example 4: Wooden Boards (Chapter 5+)

  5. 05

    Example 5: Fire (Chapter 6+)

  6. 06

    Example 6: Rainy Window (Chapter 6+)

Files & Tools keyboard_arrow_down
  1. insert_drive_file

    Example Scene

  2. insert_drive_file

    Example Scene - Simplified

    lock_open
  3. insert_drive_file

    Visualization (Chapter 1-4): Value Graph

  4. insert_drive_file

    Visualization (Chapter 2-5): Space Origami

  5. insert_drive_file

    Example Shader (Chapter 3-1): Rock

  6. insert_drive_file

    Example Shader (Chapter 4-1): Dilapidated Cube Scene

  7. insert_drive_file

    Example Shader (Chapter 4-3): Image Texture De-Tiling

  8. insert_drive_file

    Example Shader (Chapter 4-3): Semi-Procedural Fishbones Boards

  9. insert_drive_file

    Example Shader (Chapter 4-4): Procedural Volumetric Clouds

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6: Automation

Chapter 6-2: Animation

4th September 2020

info License: CC-BY
flag Report Problem

Author

Simon Thommes

File with examples from the video: procedural-animation.blend

This chapter includes two workflow examples for animated shaders: Animated volumetric fire - https://cloud.blender.org/p/procedural-shading/5f52635f6a8a7b3ac5015582 Animated rainy window - https://cloud.blender.org/p/procedural-shading/5f5263c76a8a7b3ac5015588

5 Comments

Join to comment publicly.

Huân Lê-Vương

7th September 2020 - 06:30

This chapter is fun to watch!

wyatt wilcox

31st December 2020 - 20:36

where is the modeling i can't find it

Simon Thommes

4th January 2021 - 11:55

@wyatt wilcox Sorry, I don't know what you mean with 'the modeling' in this context.

wyatt wilcox

1st February 2021 - 08:18

@Simon Thommes i mean as the 3D models

Simon Thommes

1st February 2021 - 10:20

@wyatt wilcox This course is not about 3D modeling but specifically only about procedural shading in general.

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