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Course

Procedural Shading: Fundamentals and Beyond

insert_drive_file Course Overview
Introduction keyboard_arrow_down
  1. 01

    Intro 0-0: Introduction

    lock_open
  2. 02

    Intro 0-1: Definition

  3. 03

    Intro 0-2: Content Overview

  4. 04

    Intro 0-3: The Shader Editor

1: Fundamentals keyboard_arrow_down
  1. 01

    Chapter 1-1: Colors, Values & Vectors

  2. 02

    Chapter 1-2: Vectors and Pixels

  3. 03

    Chapter 1-3: Coordinate Types

  4. 04

    Chapter 1-4: Value Control

2: Procedural Textures keyboard_arrow_down
  1. 01

    Chapter 2-1: Noise Textures

  2. 02

    Chapter 2-2: Shape Control

  3. 03

    Chapter 2-3: Repetition

  4. 04

    Chapter 2-4: Texture Composition

  5. 05

    Chapter 2-5: Space Manipulation

3: Shading Principles keyboard_arrow_down
  1. 01

    Chapter 3-1: PBR

  2. 02

    Chapter 3-2: Generating PBR Maps

  3. 03

    Chapter 3-3: Geometric Dependency - Context Sensitivity

4: Shader Composition keyboard_arrow_down
  1. 01

    Chapter 4-1: Blending & Masking

  2. 02

    Chapter 4-2: Randomization

  3. 03

    Chapter 4-3: Semi-Procedural Workflow

  4. 04

    Chapter 4-4: Volumetric Shaders

5: Modular Setup keyboard_arrow_down
  1. 01

    Chapter 5-1: Parametrization

  2. 02

    Chapter 5-2: Nodegroups

6: Automation keyboard_arrow_down
  1. 01

    Chapter 6-1: Drivers

  2. 02

    Chapter 6-2: Animation

Workflow Examples keyboard_arrow_down
  1. 01

    Example 1: Walls (Chapter 2+)

  2. 02

    Example 2: Wood (Chapter 3+)

  3. 03

    Example 3: Dynamic Walls (Chapter 4+)

  4. 04

    Example 4: Wooden Boards (Chapter 5+)

  5. 05

    Example 5: Fire (Chapter 6+)

  6. 06

    Example 6: Rainy Window (Chapter 6+)

Files & Tools keyboard_arrow_down
  1. insert_drive_file

    Example Scene

  2. insert_drive_file

    Example Scene - Simplified

    lock_open
  3. insert_drive_file

    Visualization (Chapter 1-4): Value Graph

  4. insert_drive_file

    Visualization (Chapter 2-5): Space Origami

  5. insert_drive_file

    Example Shader (Chapter 3-1): Rock

  6. insert_drive_file

    Example Shader (Chapter 4-1): Dilapidated Cube Scene

  7. insert_drive_file

    Example Shader (Chapter 4-3): Image Texture De-Tiling

  8. insert_drive_file

    Example Shader (Chapter 4-3): Semi-Procedural Fishbones Boards

  9. insert_drive_file

    Example Shader (Chapter 4-4): Procedural Volumetric Clouds

Course

Procedural Shading: Fundamentals and Beyond

insert_drive_file Course Overview
Introduction keyboard_arrow_down
  1. 01

    Intro 0-0: Introduction

    lock_open
  2. 02

    Intro 0-1: Definition

  3. 03

    Intro 0-2: Content Overview

  4. 04

    Intro 0-3: The Shader Editor

1: Fundamentals keyboard_arrow_down
  1. 01

    Chapter 1-1: Colors, Values & Vectors

  2. 02

    Chapter 1-2: Vectors and Pixels

  3. 03

    Chapter 1-3: Coordinate Types

  4. 04

    Chapter 1-4: Value Control

2: Procedural Textures keyboard_arrow_down
  1. 01

    Chapter 2-1: Noise Textures

  2. 02

    Chapter 2-2: Shape Control

  3. 03

    Chapter 2-3: Repetition

  4. 04

    Chapter 2-4: Texture Composition

  5. 05

    Chapter 2-5: Space Manipulation

3: Shading Principles keyboard_arrow_down
  1. 01

    Chapter 3-1: PBR

  2. 02

    Chapter 3-2: Generating PBR Maps

  3. 03

    Chapter 3-3: Geometric Dependency - Context Sensitivity

4: Shader Composition keyboard_arrow_down
  1. 01

    Chapter 4-1: Blending & Masking

  2. 02

    Chapter 4-2: Randomization

  3. 03

    Chapter 4-3: Semi-Procedural Workflow

  4. 04

    Chapter 4-4: Volumetric Shaders

5: Modular Setup keyboard_arrow_down
  1. 01

    Chapter 5-1: Parametrization

  2. 02

    Chapter 5-2: Nodegroups

6: Automation keyboard_arrow_down
  1. 01

    Chapter 6-1: Drivers

  2. 02

    Chapter 6-2: Animation

Workflow Examples keyboard_arrow_down
  1. 01

    Example 1: Walls (Chapter 2+)

  2. 02

    Example 2: Wood (Chapter 3+)

  3. 03

    Example 3: Dynamic Walls (Chapter 4+)

  4. 04

    Example 4: Wooden Boards (Chapter 5+)

  5. 05

    Example 5: Fire (Chapter 6+)

  6. 06

    Example 6: Rainy Window (Chapter 6+)

Files & Tools keyboard_arrow_down
  1. insert_drive_file

    Example Scene

  2. insert_drive_file

    Example Scene - Simplified

    lock_open
  3. insert_drive_file

    Visualization (Chapter 1-4): Value Graph

  4. insert_drive_file

    Visualization (Chapter 2-5): Space Origami

  5. insert_drive_file

    Example Shader (Chapter 3-1): Rock

  6. insert_drive_file

    Example Shader (Chapter 4-1): Dilapidated Cube Scene

  7. insert_drive_file

    Example Shader (Chapter 4-3): Image Texture De-Tiling

  8. insert_drive_file

    Example Shader (Chapter 4-3): Semi-Procedural Fishbones Boards

  9. insert_drive_file

    Example Shader (Chapter 4-4): Procedural Volumetric Clouds

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Procedural Shading: Fundamentals and Beyond

6: Automation

flag Report Problem
Chapter 6-1: Drivers
13:21

Chapter 6-1: Drivers

Chapter 6-2: Animation
9:23

Chapter 6-2: Animation

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